ARMOR & SHIELDS
Mesh armor looses 2 points from Endurance and 3 points from Grievous hits. It cost 1000 sp to repair
a point of mesh armor.
Drow Hunter armor absorbs 16 points of damage vs. Class A weapons.
The prices listed are for basic armor, other enchantments will raise the cost.
Weight: The number by which a figures size is multiplied to find the weight of the armor in pounds.
Size number for the races are: Hobbits, Frey, Gnome, Picker (3) Dwarf, Chromithian & Darvoth (4)
Valco, Elf, Orc, Dover, Sendashi, Eleti and Elder (5) Human, Half-Orc, Half-Elf, Lunar &Luminous (6)
Nightling, Hobgolbin, Wolfen, Kalrathi, Asherake, Haze and Quissian (8) Hill Giant, Stone Giant and
Fire Giant (12) Cloud, Frost and Storm Giants (18)
Protection: The number of damage points the armor absorbs.
Agility Loss: The number of points the figure's agility is reduced when the armor is worn. This does
not include other losses caused by weight if the Gm choses to factor that in as well.
Cost: The cost of the armor.
Stealth Adjustment: The amount by which a figure wearing that type of armor has his stealth
adjusted.
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The Main-gauche does not subtract from ranged combat. Neither the main-gauche or the tower may by used to shield rush an opponent.
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