WEAPONS-POLEARMS II
WEAPON
Weight
PS
MD
%
Damage
Range
Class
Use
Cost
Max
Rank
A
Javelin
3
12
15
45
2
12
A
RM
4
10
B
Spear (1-2)
5
15
14
50
3
6
A
RM
10
8
C
Giant Spear (1-2)
15
22
14
55
7
12
A
RM
20
8
D
Giant Glaive (2)
14
22
20
65
9
-
B
M
30
9
E
Poleaxe (2)
6
18
15
55
5
-
B
M
20
8
F
Trident (1-2)
5
14
16
50
4
5
A
RM
8
8
G
Harpoon (1-2)
10
20
15
50
7
6
A
M
20
8
H
Half Moon
10
18
16
60
5
5
AB
RM
25
8
I
Lance
7
16
12
50
V
-
A
M
4
8
J
Heavy Lance
12
20
14
55
V
-
A
M
8
8
Pike: The pike may be used to strike an opponent up to two hexes away.
Harpoon:  The harpoon is designed to slow down an opponent as well as inflict more damage when it is  removed.   A lodged harpoon
reduced AG and TMR by 4.   Removing the harpoon requires the victim  or wielder to roll under 3 X PS and then causes D +2 damage as
well as a 20% of causing a bleeding  wound.  Rolled by the GM to determine if bleeding occurs at the rate of 1 FT or EN for D+12 pulses.
Impaler:  Impalers are designed to impede opponents and anyone struck by an impaler must roll under 3 X  PS  to free themselves
otherwise their AG and TMR is reduced by half.   Removing an impaler causes D  damage.  
Lance: How much damage is done is dependent upon the mount and number of hexes involved in a charge.   The follow provides base
damage for various steeds as well as damage for distance travel in a charge.  Lances may only be used in a charge situation so the
starting % already reflects that a charge attack is being made.  The lance is one of the few weapons you may not make a multiple strike
with, either you hit you opponent with the charge or you miss your opponent.  Base damage is with the regular lance, a heavy lance does +2
more damage.
















Lances do +1 damage for every two hexes of movement over four that occur in a single pulse. If a lance takes more than 50% of maximum
damage it shatters after impact.    If the maximum damage is 16 normally, 24 will shatter the lance automatically.


A            B        C          D               E                 F                        G                         H                   I                J
STEED
BASE DAMAGE
Pony
6
Mustang
7
Palfrey
8
Quarterhorse
8
Warhorse
9
Hippogriff
8
Griffon
9
Dire Wolf
7
Other
GM will determine