Bounce rush: If anyone attempts to enter your square (such as with a grapple, charge or shield rush) you get your
normal attack but they must also overcome you in a contested Brute Strength check (You roll under 3 X PS while they
do the same, first one to fail either blocks the charge or it succeeds.)

Dinner resistance:
When hit by a creature with a bite, you may sacrifice your shield to prevent the attack from
working (you jam it between the creature’s teeth). You may later recover the shield (or it’s digested pieces) assuming
you kill the monster.

Duck and leg slash:
With this maneuver you duck down and hold your shield horizontally while swinging your sword
beneath it. This allows you to cover both yourself and your attack with the shield making the strike more difficult to
defend against. Your first attack does no damage, but the second attack ignores any defense give by an opponent’s
shield.

Rush, smash and slash: This attack allows you to shield rush and then hit your opponent twice with your weapon
with no additional penalties other then -10% for multiple striking.

Sacrifice Shield: When attacked you may declare that you sacrifice your shield. If the attack hits, resolve that
damage against the shield using the standard rules for damaging an object.  If enough damage is done your shield is
destroyed.

Shield Duck: You may roll under 3 X MD to move your shield in the way of thrown or missile weapons.  

Shield slash:
You may attack with the edges of your shield as if it were a slashing weapon. Your calculated base
chance is 56% + Mod. MD + 4 per rank as a master. The damage you shield does is D +3 (+1 damage for every 3
points of PS above 12). This move is usually done when you have lost your weapon and decide to forgo picking it up.

Weapon Breaker: You place your shield low across the path of your opponent’s weapon then strike their weapon
with your weapon, thus granting additional leverage for a sundering attack. When you successfully parry you may opt
to try and break your opponent’s weapon by roll under 3 X your PS. If you fail you must pass the next pulse. Look on
the bright side, your opponent still lost his weapon as well.

Extra Attack:
You may make an additional attack with your weapon.


WEAPON & SHIELD MASTER
       Those who continue to rely on the tried and true
combination of a weapon and shield got a bit bothered by all
those people specializing in strange weapons and performing
acrobatic maneuvers around the battlefield. To address this
some shield users developed their own style; it still lacks the
aesthetic grace of the glaive or kusarigama but at least they
can do a bit more than trade hacks with their opponents.  In
order to make more use of their shield these masters
frequently sharpen the edges in order to make slashing
attacks with them. Using the edges of the shield in this way
requires dual weapon subskill. Also, the sword and shield
master abilities work only with small or large shields, not
main-gauche or tower shields.

Masters of the weapon and shield add 2% per rank on to
their base chance. They add +1 damage at ranks 3, 6 and 9.  
Masters of the weapon and shield  must be full rank in them
before they may choose this skill. They may choose one of
the following abilities at rank 1, 3, 5, 7, 9 and 10.