TWO AXE FIGHTING
MASTE
R
       The two axe master specializes in up-close
brutal fighting. You can tell where he’s been by the
trail of limbs and hacked bodies left behind him.
Two axe masters work their upper body strength
and favor hard hitting attacks and maneuvers such
as tossing people around and beating their way
past a person’s defenses. Most of the combination
maneuvers listed in the two axe fighting master’s
abilities assume that the master uses his two initial
attacks (one from the primary hand and one from
the off-hand) to begin the combination.

Two Axe masters add 2% per rank on to their base
chance with axes. They add +1 damage at ranks 3,
6 and 9.  Axe power fighters must be full rank in axe
before they may choose this skill. They may choose
one of the following abilities at rank 1, 3, 5, 7, 9 and
10.
Defensive Fighting - You use the axe in our off hand in a defensive fashion which will add 2% per rank.

Double hit then toss - You hit your opponent with both axes for ½ damage and then throw him (Roll under 3 X
PS) one hex from his current location. Your first two hits must succeed for the third to occur. He must roll under
AG to remain standing and then make MD checks to see if he drops hand held items.

Dual-strike – You hold your axes together to strike an opponent (-20%) for double damage. You may also only
make ½ the normal number of attacks.

Hook – You may make a trip attack with you axe by ducking low and hooking the axe behind his leg.

Scissors Hit
– You have to time this attack near perfectly (-30%) with both swings but if you succeed you do can
do deadly damage if you score an endurance or grievous. If you score an endurance or lower you roll 1 die. 1:
Head is chopped off 2-3: Right Arm 4-5: Left Arm 6-7: Right Leg at knee 8-9: Left leg at knee 10: cut in half at mid
section.

Throwing Pin - The target must be standing within five feet of a wall or some other surface. If both attacks
succeed and cause at least 1 point of damage past the hardness of the nearby wall the target is pinned to the
surface and cannot move from that location without rolling under 2 X PS.

Sucker Punch – You attack your opponent from one side at ½ damage drawing his attention so that you may
attack from the other side with +10% and +3 damage to hit. You also double the chance of scoring an endurance
hit.

Extra Attack
- You may make an additional attack with your weapon.