In a DragonQuest world, a minstrel who wishes to
be welcome for his entertainment abilities during his
travels is known as a troubadour. A troubadour
becomes a multi-talented performer as he increases his
experience in the field. The troubadour is also a
student of the people he visits, and is as
knowledgeable as a scholar in the matter of customs. A
troubadour, being a skilled actor, can also be a master
of disguise. The most useful ability a troubadour will
gain is his bardic voice, which enables him to influence
the actions of all but the deaf.  The abilities subsumed
in the troubadour rules are usable by such a character
in situations not explicitly covered in the next few
pages. The GM should improvise and allow a
troubadour character to use his skill in appropriate
instances.

A troubadour acquires one ability per Rank. The
character begins with one of the following abilities at
Rank 1. All acquired abilities can be performed skillfully.

1.  Play one instrument of the player's choice.
2.  Sing or chant.
3.  Recite stories and legends.
4.  Compose stories and legends.
5.  Perform mime.
6.  Mimic speech.
7.  Act out skits or parody.
8.  Tell and compose jokes.
9.  Dance (especially folk dance).
10. Dress appropriately to all situations.
11. Simulate wide range of emotions.
12. Execute acrobatics.
13. Amuse small children.
14. Amuse semi-intelligent creatures.
15. Appear attractive.

A troubadour may gain additional abilities after
achieving Rank 10 by the expenditure of 500
Experience Points per ability.
TROUBADOUR
     A troubadour's chance of successfully performing minor magic is increased by 2 per Rank.
If a troubadour is a mage of the College of Illusions, they add 1 to their modified chance to
cast a spell for every Rank they achieve.
When a troubadour uses his Perception value to gain information about the customs or habits
of humanoids, add 2 per Rank he has achieved to his success percentage. A troubadour can
use disguise to appear of a different humanoid race, gender, or profession.
     A troubadour cannot disguise himself as a member of a race for which his size is
inappropriate (e.g., an elf troubadour cannot disguise himself as a Halfling) or as practitioner
of a profession for which he is basically unsuited (e.g., a frost giant troubadour could not
imitate a jockey). A troubadour's disguise ability is intended to fool someone who does not
know the humanoid the troubadour is masquerading; if the troubadour is attempting to pass
himself off as an acquaintance of a particular being, the GM will have to determine the chance
of the substitution being noticed.
A troubadour's base success percentage to use this disguise ability is (12 x Rank) %. Subtract:

1.  2 X PC of the being to be deceived by the troubadour if the troubadour is impersonating a
member of his own race.
2.  4 x PC of the being to be deceived by the troubadour if the troubadour is impersonating: a
member of another race.
3.  (11 - [Troubadour's Rank] ) if he impersonates a person of opposite gender.

If the GM's roll on percentile dice is equal to or less than the troubadour's success
percentage, the being to whom the troubadour is falsely representing himself is taken in. If the
roll is greater than the success percentage, the being notices inconsistencies (with the role
being assumed) in the troubadour's appearance or behavior. The inconsistency becomes
more glaring as the roll approaches 100.
If a troubadour is using disguise in close proximity to a being, a check against their success
percentage must be made every hour.
A troubadour can use their bardic voice to charm, several beings at once.
A troubadour may use his bardic voice on not more than (2 + [2 x Rank]) beings who
can understand the language which he speaks. The troubadour may not use charm ability in
combat, but may use it against hostile beings.
A Willpower check must be made for every
being the troubadour hopes to affect. The success percentage for the Willpower
check is ([10 x Troubadour's Rank] - [2x Being's Willpower] )%.
If the roll is less than or
equal to the success percentage, the being is charmed, as described in the College of
Ensorcelments and Enchantments spell of the same name. If the roll is greater than the
success percentage, the being is not affected.
A troubadour must spend (12 - Rank)
Fatigue Points every time he uses the bardic voice ability.

A troubadour must spend (50 + [100 x Rank) Silver Pennies per year to supply himself with the
props necessary for his trade.A troubadour who does not spend the above amount operates
as if they were two Rank less proficient. If the rank of a troubadour is reduced to a negative
number, the use of the skill is temporarily lost.
                                                          NEW SONGS FOR TROUBADOURS
     The following songs may be learned by Troubadours who have reached various ranks and spend the time and
training (experience point to learn the song.) Most songs can be done on voice alone, but some are enhanced when
done with an instrument. Songs take two pulses to prepare if the troubadour is using his voice alone, or one pulse if
they require an instrument.  Unlike spell casters, bards can get attacked and will still continue their song as long as
they are not stunned or knocked unconscious. If a bard has enough FT he may sing a new song immediate after the
conclusion of the previous one with no preparation time, but anytime he does so he lowers the success percentage by
10% for each addition song that is woven into the hymn.  Bards may weave a total of 3 songs at a time.  Instruments
may never be used in song weaving, only the voice of the bard.  Creatures that are deaf are immune to these songs,
as well any creature incapable of understanding the song.
SONGS LEARNABLE @ 5 AND HIGHER
Jig of Vigor
Racing Accelerando
Battle Chant
Elemental Rhythms
Hymn of Restoration
Warsong
Lament
Boastful Bellow
Lucid Lullaby
Appalling screech
SONGS LEARNABLE @ 8 AND HIGHER
Purifying Rhythms
Melodic Binding
Aria of Eagles
Psalm of Warmth
Psalm of Cooling
Veracious Concord
SONGS LEARNABLE @ 10
Chant of Frost
Chant of Fire
Bombastic Bellow
Lingering lament
Caster’s Bane
Insipid Ditty
SONGS


SONGS