PLAGUE BLIGHTER
    Blighters are never welcome in civilized areas
because their entire existence is dedicated to
spreading disease and sickness.   Blighters
become the living embodiment of suffering and
sickness.  The vast majority of Blighters are
dedicated to the following Zaalmerphon, Demonic
Master of Sickness, but they have been known to
follow other demons.  One would be tempted to
think that a Blighter would not be a serious
physical opponent, but they are quickly surprised
when they face one in battle.  Blighters may
never seek healing for their diseases or to be
healed in combat.  They are fearless combatants
and will engage opponents who are vastly
superior knowing that the disease may well kill
them even if they personally do not.  Blighters
may not be resurrected, but their bizarre
regeneration keeps the strongest ones from
succumbing to death.

+2% to a weapon of their choice, +1 to damage
at rank 1, 5 & 7, additional strike at rank 4
Rank 1: Contagion: Any food, water or liquid that the Blighter touches becomes infected with a pox that will
automatically infect those who eat or drink it.  The Blighter is now immune to disease, but becomes a carrier of
any disease he or she is exposed to.  At this stage the Blighter appears and smells normal. Blighters regenerate
1 FT per pulse once they loose half of their FT.  

Rank 3: Plague of boils: Anyone struck by the Blighter must roll under 3 X EN or be struck with boils that will
reduce dexterity, agility and beauty.  Victims of this plague loose 20% in using any weapon because of painful
boils, their TMR is reduced by half and the PB is decreased by 5 because of the boils.    At this stage Blighter
give off a sour and bitter smell but still appear normal.

Rank 5: Create blight:  By expending 1 FT a Blighter may kill off all normal vegetation within 100 square feet.  
Any animal life in the area is automatically infected and must roll under 2 X EN to avoid coming down with a
wasting disease that will cause them to loose 2 EN per day until cured or dead.  Blighters now smell horribly, and
have developed severe facial distortions that will make those who look upon them fearful.   Make a roll on the
fright table.  Blighters can now regrow or mend a broken bone.  A broken bone can be healed overnight, and a
severed limb can be regrown in 3 days.

Rank 7: Blighters now regenerate 2 FT per pulse as soon as they are injured. Blighter’s bodies now become
awash in strange and exotic diseases that will splash on their opponents whenever they are cut or stabbed in
melee or close combat.  Opponents must roll under  2 X EN or suffer from a lung and heart disease that reduces
the number of their attack by half and their damage by -5.  Victims of this dread disease regain no FT or EN while
resting or sleeping and will die within 3 days if not healed. Blighters now leave a slimy, foul smelling trail behind
and around them that causes any opponent in melee to roll under 3 X AG to remain afoot.   Anyone who dies
form this disease will rise in 24 hours as a plague zombie under the control of the Blighter. A Blighter may control
up to 2 X WP in plague zombies and this may be augmented by Military Scientist.  

Rank 8: Blighters must be harmed by magic, magical weapons or fire to prevent them from regenerating after
death.  Even if beheaded the Blighter’s body will regrow a new head and draw the Blighter’s spirit back to it.  By
expending 2 FT a Blighter may make its breath acidic and caustic, opponents with in melee suffer D+8 FT loss
and will be stunned for two pulses if they fail to roll under 2 X EN.

Rank 10: Leeching: Blighter drains life from a living opponent they strike in combat doing D +1 FT loss, EN when
FT is gone.  This may be used to augment the FT of the Blighter by up to 50% more than his or her normal FT.