Monks are men & women who have left society behind so that they might shape their minds and bodies into
weapons.  All monks strive to discipline their minds and bodies by a strict diet, meditation and avoidance of the “finer”
things in life that make a person weak and dependent.  
 Because of their refined discipline there are a number of restrictions that monks place upon themselves.   Monks
may never have more money than is necessary for training and room and board.  Extra money will be donated to a
local temple, the poor, or some other group.   Monks will not give extra money to their traveling companions.   Monks
may never have more than three magic items, and they will never wear magic gauntlets.
 Monks will never wear any armor other than furs or clothing armor, and they will never use a shield other than a
large round.  Monks may not use a shield beyond rank four.
 Monks must give at least 10% of their money to their temple for the upkeep of their brothers who remain in prayer
and contemplation.
 Monks must be obedient to their Master, and are required to give an annual report to their community once per
year.   If a monk fails to report his activities he is black-listed and will receive no further training and will be hunted
down to be brought back to the community for proper punishment.   Monks do not have to pay for advancing in ranks
as a monk, and may call upon the help of their community once per year in a particular endeavor or mission.  This
help may be in the form of information or the assistance of other monks in the completion of a mission.  Their Master
or the head of the Monastery will deem the nature of the help to be given.
  Most monks will not willing start a fight except to protect the innocent.  While not a pacifist, they do not make it a
point to go looking for fights to prove their mettle.   They believe their will be plenty of opportunities to hone their
abilities. Each rank of monk comes with certain titles and abilities.
RANK 1: Pupil                                     RANK 6: Master of the Hours
RANK 2: Disciple                                RANK 7: Master of the Winds
RANK 3: Brother                                 RANK 8: Master of the Seasons
RANK 4: Servitor                                RANK 9: Master of the Elements
RANK 5: Master                                  RANK 10: Master of the
All Monks may fight blind with only -20% to hit and -10% to defense when they become Masters. All monks make any
rolls involving agility by 1 factor higher than a normal character.  At rank 3 the make any rolls involving MD by one
factor higher, and at rank 5 or higher they make any rolls involving WP by one factor higher.  Monks add 3% per
rank to any roll involving stealth.   


MONK