MONK
SCHOOL OF THE MANTIS
    This school focuses more upon confusion and aggressive
fighting tactics.  There style of fighting focus upon the damage
they inflict with their hands and the ability to impair opponents
ability to harm the monk.  The philosophy of this school tends to
focus more upon courage and risk rather than being passive &
peaceful.   Disciples of the Mantis do not look for fights but will
readily use their skills to stop those who actions or ideas offend
them.
Monks in this school add 8% to their defense per rank, and 2% to magic resistance per rank.  They add 3% to
attacks  hands and feet.

Rank 1: Gains talent of resist pain. Natural armor = 3, +2 IV hands, +2 damage with hands & feet, +10% defense
from entangle.

Rank 2: Extra attacks with hands & feet, quick turn 2 X AG + 6% to turn rapidly around and prevent back attack.

Rank 3: +2 damage with hands & feet, Mantis Chop: Damage increased by 50% and opponents must roll under 3 x
EN or loose one attack & -3 damage for the following two pulses, +2 IV with hand & feet.

Rank 4: Instant stand ~ takes two attacks.  NA=6,   Hypnotic Movement: takes one attack and any opponent in
melee with monk must roll under 3 X WP or -4IV and -15% to defense for that pulse.  Extra attack with hands & feet.

Rank 5: Deflect thrown weapons at 3 X MD +3% per rank above 5.  This ability is used after a hit has been scored
on the monk.  Deflect or dodge missile weapons 3 X AG +5% per rank above 5. Heightened Defense:   Monk may
forfeit strike to gain +10% to defense for each strike that is forfeited.  Immune to mind control, hypnotism, thought
suggestion or charming. Monk may quickly disappear by 3 X AG + PC if there is available cover within 15 feet.

Rank 6: +2 IV with hands & feet, Double Chop: takes two attacks and damage is doubled, opponent must roll under
2 X PS to remain standing.  If the opponent falls he must roll under 3 X MD to keep grip on weapons.

Rank 7: +2damage with hand & feet, extra attack with hands & feet, NA=8.

Rank 8: Mantis Leap:   If monk wins IV he or she may leap backwards up to 10 feet after striking opponent once at
+10% to hit and +3 damage with hands.  Monk must roll under 4 X AG to land on feet.

Rank 9: Extra attack with hands & feet, +2 IV with hands & feet. Resistant to natural poisons, 3 X EN.

Rank 10: Incapacitator:  Monk leaps on opponent in close combat at +2 to repulse and may strikes twice at double
damage, the opponent is held fast and unable to attack unless he roll under 3 X PS - PS of monk +5.  If the
opponent manages to break free he attacks the following pulse -10% to strike and -3 damage.  Monk need not roll
again to hit, but may automatically do double damage to opponent.