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Monks in this school add 8% to their defense per rank, and 2% to magic resistance per rank. They add 3% to attacks hands and feet.
Rank 1: Gains talent of resist pain. Natural armor = 3, +2 IV hands, +2 damage with hands & feet, +10% defense from entangle.
Rank 2: Extra attacks with hands & feet, quick turn 2 X AG + 6% to turn rapidly around and prevent back attack.
Rank 3: +2 damage with hands & feet, Mantis Chop: Damage increased by 50% and opponents must roll under 3 x EN or loose one attack & -3 damage for the following two pulses, +2 IV with hand & feet.
Rank 4: Instant stand ~ takes two attacks. NA=6, Hypnotic Movement: takes one attack and any opponent in melee with monk must roll under 3 X WP or -4IV and -15% to defense for that pulse. Extra attack with hands & feet.
Rank 5: Deflect thrown weapons at 3 X MD +3% per rank above 5. This ability is used after a hit has been scored on the monk. Deflect or dodge missile weapons 3 X AG +5% per rank above 5. Heightened Defense: Monk may forfeit strike to gain +10% to defense for each strike that is forfeited. Immune to mind control, hypnotism, thought suggestion or charming. Monk may quickly disappear by 3 X AG + PC if there is available cover within 15 feet.
Rank 6: +2 IV with hands & feet, Double Chop: takes two attacks and damage is doubled, opponent must roll under 2 X PS to remain standing. If the opponent falls he must roll under 3 X MD to keep grip on weapons.
Rank 7: +2damage with hand & feet, extra attack with hands & feet, NA=8.
Rank 8: Mantis Leap: If monk wins IV he or she may leap backwards up to 10 feet after striking opponent once at +10% to hit and +3 damage with hands. Monk must roll under 4 X AG to land on feet.
Rank 9: Extra attack with hands & feet, +2 IV with hands & feet. Resistant to natural poisons, 3 X EN.
Rank 10: Incapacitator: Monk leaps on opponent in close combat at +2 to repulse and may strikes twice at double damage, the opponent is held fast and unable to attack unless he roll under 3 X PS - PS of monk +5. If the opponent manages to break free he attacks the following pulse -10% to strike and -3 damage. Monk need not roll again to hit, but may automatically do double damage to opponent.
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