MONK
SCHOOL OF THE IRON BODY
     This school focuses upon strengthening the body of the monk so that it is immune to pain and physical harm.   
Their discipline also makes their body more resistant to natural afflictions like infections and disease.
    Monks in this school add 5% to their defense per rank, and 2% to magic resistance per rank.  They add 4% to
attacks with their hands and feet per rank. Because of their demanding training they -1 to any endurance or
grevious damage per rank. Special abilities are gained with each rank.
Rank 1: Gains talent of resist pain, +1 damage with hand & feet, +1 IV with hands & feet. Natural armor = 8.

Rank 2: Extra attack with hands & feet. Perform Fist of Iron: counts as two attacks and opponent is staggered with
this attack taking double damage, opponent must pass next turn to regain breathe.

Rank 3: +2 damage with hands & feet, +2 IV with hands and feet, Natural armor = 10.

Rank 4:  Instant stand:  monk can stand up and attack at the cost of one attack. Greater resistance to infection and
disease,  +15% to resistance.

Rank 5: Extra attacks with hands & feet, +1 damage with hands & feet. Weapon shatter: May hit any non-magical
weapon and break it. If used against armor it reduces the protection rating by 2 points. Mind over body: By rolling
under 3 X WP a Master of the Iron Body may stop bleeding or ignore the effects (not the damage itself) of a
non-lethal or dismembering grievous for each pulse that they roll under 3 X WP. Natural armor = 12

Rank 6: Immune to control and mind influencing spells.

Rank 7: +1 damage with hands & feet, extra attack with hands & feet. +3 IV with hands & feet. Natural armor = 15.
Weapon shatter may be used against magical weapons; GM will have to decide any additional damage caused by
the release of magical energy.

Rank 8: Will of Steel: By concentrating a Master of the Iron body can make his body more resistant to certain forms
of attack. By rolling under 3 X WP a monk may so strengthen his body that it takes only ½ damage from a particular
class of weapon. The damage is halved after it has penetrated the armor of the monk. +1 damage with hands &
feet, extra attack with hands & feet, Fist of Steel: damage is tripled, counts as three attacks, -30 to hit opponents.
Natural Armor = 18

Rank 10: Impervious Body: By expending 1 FT per pulse the Master of the Iron Body may make his body immune
to certain type of attack. This may apply to a particular class of weapon, or a certain form of natural/magical attack
such as fire, acid or cold. Natural armor = 20.