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Rank 1: Gains talent of resist pain, +1 damage with hand & feet, +1 IV with hands & feet. Natural armor = 8.
Rank 2: Extra attack with hands & feet. Perform Fist of Iron: counts as two attacks and opponent is staggered with this attack taking double damage, opponent must pass next turn to regain breathe.
Rank 3: +2 damage with hands & feet, +2 IV with hands and feet, Natural armor = 10.
Rank 4: Instant stand: monk can stand up and attack at the cost of one attack. Greater resistance to infection and disease, +15% to resistance.
Rank 5: Extra attacks with hands & feet, +1 damage with hands & feet. Weapon shatter: May hit any non-magical weapon and break it. If used against armor it reduces the protection rating by 2 points. Mind over body: By rolling under 3 X WP a Master of the Iron Body may stop bleeding or ignore the effects (not the damage itself) of a non-lethal or dismembering grievous for each pulse that they roll under 3 X WP. Natural armor = 12
Rank 6: Immune to control and mind influencing spells.
Rank 7: +1 damage with hands & feet, extra attack with hands & feet. +3 IV with hands & feet. Natural armor = 15. Weapon shatter may be used against magical weapons; GM will have to decide any additional damage caused by the release of magical energy.
Rank 8: Will of Steel: By concentrating a Master of the Iron body can make his body more resistant to certain forms of attack. By rolling under 3 X WP a monk may so strengthen his body that it takes only ½ damage from a particular class of weapon. The damage is halved after it has penetrated the armor of the monk. +1 damage with hands & feet, extra attack with hands & feet, Fist of Steel: damage is tripled, counts as three attacks, -30 to hit opponents. Natural Armor = 18
Rank 10: Impervious Body: By expending 1 FT per pulse the Master of the Iron Body may make his body immune to certain type of attack. This may apply to a particular class of weapon, or a certain form of natural/magical attack such as fire, acid or cold. Natural armor = 20.
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