MASTER OF
MANY FORMS
    The ability to change shape, to alter ones
appearance is a much desired attribute.
Doppelgangers are the undisputed masters of
masquerade; their offspring often possess the
ability to shape change if they pursue its
development. Some desire to master shape
changing and will attempt the dangerous ritual of
consuming a slain doppelganger. One must find a
doppelganger and consume its remains within one
minute of its death. Eating the remains of a
doppelganger is dangerous, for the remains are
potentially toxic and brain damaging. When some
one consumes the remains they must roll under 3
X EN or die. If they survive the toxic shock they
must then roll under 4 X WP or else they will
experience an instability of their shape changing
powers.  Half-doppelgangers do not need to
undergo the ritual to become a master of many
forms.  Any who aspire to become a master of
many forms must possess an MA of 10 or higher.
Shifter’s Speech: In whatever form a master assumes they may always communicate in their original language.
If they assume the form of an animal or another creature they may communicate with that animal as well.

    When a master takes on the form of a creature his stats become the stats of the creature form assumed with
the following exception. He maintains his own PC, MA and WP. There is a vague chance that someone will
notice something “not quite right” in the form assumed by a master of many forms. Anyone looking at a master’s
assumed form rolls under PC to see if they detect something different or out of the ordinary.

Rank 1:  Assume the form of a similar race. The master may assume the shape and form of someone within
25% of their own weight and height. This change takes 30 seconds to accomplish

Rank 2: Assume the form of a humanoid of up to 50% difference in height and weight.

Rank 3: Form changing now takes 15 seconds to accomplish.

Rank 4: Assume form of a humanoid with a 75% difference in height and weight. The master may also change
gender.

Rank 5: The master may now take the shape of a non humanoid animal.

Rank 6: The master may assume a weight and height difference of 100%

Rank 7: The master may assume a weight and height difference of 150%. Character may now change shape in
a single pulse.

Rank 8: The master now possess the special abilities of the form he has taken. This does not give the master
the skills or spells of an adopted form, but innate or natural abilities are possible.

Rank 9: The master may now take the form of a creature as small as mouse or as large as a mastodon. The
master may also assume the form of a swarm of small creatures up to three hexes in size.

Rank 10: The master may heal any non lethal grievous by simply changing form. The change does not heal
endurance damage, just the damage done to the body. The master may assume the form of an inanimate object
with a few imperfections present so that the master may maintain some sensory awareness. Anyone inspecting
the “object” may roll under PC to notice that something is not correct about it.  The master may also take on the
form or an ooze or elemental.