LIVING SIEGE ENGINE
    Living Siege Engines are men and women who have dedicated
themselves to the art of destroying and overwhelming the defensive
structures of castles, cities and fortresses.   This skill is used almost
exclusively by Giants, but is available to anyone who has the strength to
meet the demands of being a living siege engine.   Living Sieges must have
a minimum of 25 PS to be considered for this skill.  They must also be
Mechanicians with a specialty in masonry.  Living Sieges are formidable
opponents on the battle field, and are very capable combats in any group.

Living Siege Engines gain the following abilities each rank:
+2% with primary weapon, damage reduction from opponents -1 per rank

Rank 1: Detect weakness in structures, by rolling under 4 X PC +6% per rank they will do double damage to
structures.  

Rank 3: Double the range of thrown weapons, thrown weapons do double damage against structures, this ability may
be coupled with the detect weakness talent to provide a total of quadruple damage to a structure.  Ignore attack to
the leg, by rolling under 3 X EN the Living Siege may ignore grievous injuries to the legs until the end of the battle.  
(This does do not apply to dismembered legs.)

Rank 5: Extra strike with primary weapon, resist pain, deflect thrown and ranged weapons 3 X MD + 5% per rank
after 5, Spot the Specialist, by rolling under 5 X PC + 4% per rank the Living Siege may spot a commander, mage or
specially trained fighter by observing their actions.  

Rank 7: Quadruple the original range of thrown weapons, any wooden door may be sundered by rolling under 3 X
PS.   Fire resistance, by expending 3 FT and rolling under 3 X EN the Living Siege may ignore fire, hot oil, and other
heat based attacks of defenders.

Rank 8: Rush the opposition; by expending 2 FT the Living Siege may triple their TMR in making a charge attack or
shield rush action.  They automatically gain the overrun ability and may continue movement even after they have
struck their first target.   

Rank 9: Heightened resistances to projectiles, Living Sieges suffer only half damage from projectiles and thrown
weapons.  Extra strike with primary weapon.

Rank 10: Focused attack, the Living Siege picks one opponent and does double damage against that opponent until
it or the Living Siege is dead.  The Living Siege may not attack any other opponents during this time.  After the death
of the opponent the Living Siege may pick another opponent for the focused attack.