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Rank 1: Detect weakness in structures, by rolling under 4 X PC +6% per rank they will do double damage to structures.
Rank 3: Double the range of thrown weapons, thrown weapons do double damage against structures, this ability may be coupled with the detect weakness talent to provide a total of quadruple damage to a structure. Ignore attack to the leg, by rolling under 3 X EN the Living Siege may ignore grievous injuries to the legs until the end of the battle. (This does do not apply to dismembered legs.)
Rank 5: Extra strike with primary weapon, resist pain, deflect thrown and ranged weapons 3 X MD + 5% per rank after 5, Spot the Specialist, by rolling under 5 X PC + 4% per rank the Living Siege may spot a commander, mage or specially trained fighter by observing their actions.
Rank 7: Quadruple the original range of thrown weapons, any wooden door may be sundered by rolling under 3 X PS. Fire resistance, by expending 3 FT and rolling under 3 X EN the Living Siege may ignore fire, hot oil, and other heat based attacks of defenders.
Rank 8: Rush the opposition; by expending 2 FT the Living Siege may triple their TMR in making a charge attack or shield rush action. They automatically gain the overrun ability and may continue movement even after they have struck their first target.
Rank 9: Heightened resistances to projectiles, Living Sieges suffer only half damage from projectiles and thrown weapons. Extra strike with primary weapon.
Rank 10: Focused attack, the Living Siege picks one opponent and does double damage against that opponent until it or the Living Siege is dead. The Living Siege may not attack any other opponents during this time. After the death of the opponent the Living Siege may pick another opponent for the focused attack.
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