Forest Guardians are men and women who
have dedicated themselves to the defense of
woods and woodland life.  They consider all
forest sacred and will not harm the native
animal life in a forest.  Because of their bond
and dedication to the forest they gain special
skills and abilities in defense of the forest.
Forest Guardians typically wear light armor and
will often wear partial plate, elven chain or the
fine mesh armor common to acrobats.  Forest
Guardians will never remain in town for long
and will find a wooded area to reside in while
undergoing training.   They will not avoid urban
areas or different terrains, but will always be
eager to return to the woods as soon as
possible.
+2% to a weapon of their choice, +1 to damage at rank 3, 6 & 9, additional strike at rank 4

Limitations:   Forest Guardians will not kill normal animal life except in self-defense, nor will they eat meat.  
Forest Guardians will never cut down or burn a living tree.  Forest Guardians must protect any forest they enter
from immediate harm such as fire, lumber jacks or evil creatures hunting or inhabiting the forest.  

Rank 2: Tree running, Forrest Guardians may climb up a tree using normal movement.  The tree must be strong
enough to support them normally.

Rank 3: Refined Movement:   The Guarding has the ability to move silently and without leaving a trace.  The
Guardian must roll under 3 X AG +5% per rank starting at 3.  If the roll is successful the Guardian moves without
leaving a trace that can be identified by a Ranger or Bounty Hunter.

Rank 5: Forest-bond: The Forrest Guardian has so refined his or her bond with the spirit of the living forest that
she or he may move to the extreme top or end of branches without them bending to showing signs of bending.  
Guardians may leap from one branch to another as if they were solid surfaces.  They must roll under 4 X AG to
make the roll.  The distance they are able to leap is 15 feet pulse 2 feet per rank above 5.  Guardians may also
move through the branches of tree as normal TMR.  

Rank 7: Arboreal Ally:  The spirit of the forest will bring itself to the defense of the Guardian by animating roots
and branches to interfere with the opponents of a Guardian.  This interference will cause opponents to subtract
5 from IV as well as 15% from their attacks against a Forest Guardian.

Rank 8: Arboreal Ambush:   Guardians may merge with a tree and remain in that tree for up to 12 hours as they
await the arrival of an opponent or some passerby.  They may move out of the tree as a normal move.  Forest
Sense: While not quite able to talk to plants, they can sense the general mood in the area of the forest and will
know the presence of sentient creatures or unusual beasts.  The Guardian will be able to move in the general
direction of the presence that is sensed by the forest.

Rank 9: Tree Teleport: The Forest Guardian is able to move into one tree and exit through another in the same
forest.  This ability is treated as a magical talent and the range begins at 20 ft and increases by 20 feet per rank.
 300exp per rank, may go up to rank 20. This transfer   This ability cost 2 FT to use each time.

Rank 10: Champion of the Woods: The spirit of the forest lends the guardians its strength doubling the TMR of
the Guardian as well allowing him or her to regenerate 1 FT per pulse while in the forest.  Branches, roots and
vines now so interfere with an opponent that they loose  10 IV & 25% from base chance, they make one less
strike while facing the Guardian as well as doing only half damage instead full.


FOREST GUARDIAN