When someone decides to become a fist to their
God they venture on a path of vengeance and
suffering. While a Templar will work for their God in
the cause of justice, a fist will work for the cause of
vengeance.  Most gods that are good do not use fist
because of their violence and unruliness.
Occasionally a demon of great power may use a fist,
but most are content to use their dread knights or
other minions.
 People are often attracted to training as a fist when
they feel they have been wronged or punished
unjustly. They seek a god that will guide them in the
work of retribution and vengeance.  
 Fists will work with clerics, but are not bound to them
like a Templar. Most prefer to operate apart of other
members of their faith since they resent any
restrictions upon their actions. The only rule they
follow is that they will not attack clerics of their deity
unless they are first attacked.  Once per year a cleric
that follows the same god can request that a Fist
eliminate or destroy a particular opponent or group.
+3% or +1 IV per rank with weapon. A fist must decide how to apply the bonus each pulse.

Rank 1: Must sustain ½ loss FT in damage to be stunned.

Rank 3: Spend 1 FT to raise PS by 3 or Natural Armor by 2. This bonus last for the duration of a battle. A fist
may never spend more then 1/3 of FT to gain these bonuses. The fist may make an extra attack with primary
weapon.

Rank 5: A fist may spend 1 FT to generate an aura of fear, opponents facing the fist must roll under MR or roll
on fright table. Fist gain
s the ability of resist pain. A fist may sacrifice 1 FT to +10% to MR, up to 4 FT may be
spent this way.

Rank 7: Vengeance of the gods, once you suffer any injury to endurance in a battle your attacks do double
damage for the duration of the battle.  A fist may now spend as much FT as they want to raise PS, natural
armor or MR.

Rank 8: Souldrink A fist regains 6 FT or 3 EN whenever he or she kills someone in battle.  The fist may gain up
to 50% more EN or 100% more FT.  Any spell you resist by ½ your MR is turned back on the caster.

Rank 10: Defy death: A Fist may delay death by rolling under 4 X WP as long as the fist is not decapitated or
the damage to EN does not exceed its positive value.
FIST OF RETRIBUTION