DOUBLE PICK MASTER
   You’re more likely to see one of these guys dangling from
a mountain than tromping through a sewer but their skills and
fighting ability make them valuable anywhere. The light pick
might not impress you by itself but back it up with potent
enchantments and a high strength and you’ve got a weapon
that inflicts horrid wounds with a critical hit. Moreover, with
one in each hand they can practically act like extensions of
your limbs. Falling near a cliff? Simply reach out and embed
your pick in the wall. Want to get up that tree quickly? The
double pick master can scramble up it. Like many of the dual
weapon masters most of this character’s maneuvers rely on
him using both weapons in tandem to achieve interesting
results.

Double pick Masters add 2% per rank on to their base
chance. They add +1 damage at ranks 3, 6 and 9.  Double
pick masters must be full rank in light pick or war-pick before
they may choose this skill. They may choose one of the
following abilities at rank 1, 3, 5, 7, 9 and 10.
Double-strike and flip: You must score two successful hit, both of which will do ½ damage, and then roll under
4 X AG to throw your opponent over you causing them to automatically drop hand held items and be prone They
must also roll to avoid being stunned. If you fail the 4 X AG nothing happens and you remove the picks.

Embed pick: You must score two hits on an opponent at least two hexes bigger then yourself, if you succeed,
you leave one pick embedded in your opponent while you attack with the free one. Attacks against you are made
at -20% by your opponent while you only have to subtract AG for being thrown and jostled. They can try to
shake you free by either rolling under 2 X MD or under PS.

Knee-capping: You hit at -20% but cause the target to loose ½ AG and TMR for the duration of the battle.

Pick throw: You may throw the pick as if it were a battle-axe, and you may increase the range by one per rank
of your mastery.

Quick climbing: You may use your pick axes to climb a near vertical surface by rolling under 4 X MD and you
may move at your TMR rate -1.

Improved parry: The unusually shape of the pick-axe allows you to make unexpected parries against
opponents, you add +2 on to your parry rolls while opponent must subtract 2 from their rolls to parry.

Defensive fighting: You may use one pick to fend off melee attacks. Instead of attacking with you off hand
pick, you may use it to add 2% to your defense per rank of mastery.

Spike and spin: You hit at -20% but if you succeed you spin you opponent around unexpectedly and they must
roll under 3 X MD to maintain a hold on their weapon.

Off handed hit: You only have to subtract 10% for multiple striking with you off hand.