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Bonuses: Bounty Hunters increase their percentage with entangling weapons at 2% per rank or may opt to add 1% to a ranged weapon, and increase their thrown range (If thrown) by two hexes per rank while only subtracting one per hex thrown. Bounty Hunters increase the damage they do with their primary weapon at ranks one, four and seven. (This may be any weapon and need not be an entangling weapon.) Bounty Hunters receive no penalty for using their net or bolo in their secondary hand at rank five, and they may use their bolo or net from a mount with no extra penalties. Bounty Hunters gain an extra strike with primary weapon at rank four and ten. Bounty Hunters may track their quarry at PC + 5 X Rank, the percentage is doubled if quarry did not try to hide tracks. Tracks may be followed that are up to 5 + rank days old. Bounty Hunters may recognize an ambush at 4 X PC + (4 X Rank) Bounty Hunters can also shadow their quarry without being detected. They excel at this ability in urban environments with the following percentage: 2 X AG + (8 X Rank) - quarry’s PC. In a wilderness environment quarry may add five to the chance to detecting being shadowed. Bounty Hunter may successfully shadow quarry assuming there are sufficient shelters or obstacles to conceal the Bounty Hunter’s efforts. In urban environments Bounty Hunters may close within 200 feet - 15 feet per rank. In wilderness environments they may close within 500 feet - 40 feet per rank. Bounty Hunters are harder to detect when they ambush and subtract 6% per rank to being detected, and may set up an ambush within 75 feet - 5 feet per rank. Bounty Hunters add their rank in damage to the first pulse of attack from ambush, with melee or ranged weapons. This bonus applies only to the first pulse of combat after the ambush has been sprung. Bounty Hunter may spend 1000 experience points to be trained by an assassin to master the use of poisons. They will also have to pay an addition 50 silver pennies per rank as “hush” money, but may now gain information from a local assassins guild
Bounty Hunters must pay 500 + (100 x Rank) silver pennies per kingdom to obtain licenses from the local authority, these licenses and permits must be renewed yearly.
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