BOUNTYHUNTER
   Bounty Hunters live by tracking down
wanted criminals, bandits or other
undesirables and bringing then to justice.  The
sole purpose of the Bounty Hunter is to collect
his reward for bringing victims in dead or alive.
 Although most societies permit Bounty
Hunters, many do no like the ruthless tactics
they often use to achieve their goals.
   Bounty Hunters are bound by certain
requirements and restrictions in the practice of
their trade.  
Bounty Hunters must have at
least rank three in an entangling weapon
before advancing beyond rank two.   
Bonuses:
   Bounty Hunters increase their percentage with entangling weapons at 2% per rank or may opt to add 1% to a
ranged weapon, and increase their thrown range (If thrown) by two hexes per rank while only subtracting one per
hex thrown.
   Bounty Hunters increase the damage they do with their primary weapon at ranks one, four and seven. (This
may be any weapon and need not be an entangling weapon.)
     Bounty Hunters receive no penalty for using their net or bolo in their secondary hand at rank five, and they
may use their bolo or net from a mount with no extra penalties.   
             Bounty Hunters gain an extra strike with primary weapon at rank four and ten.
Bounty Hunters may track their quarry at PC + 5 X Rank, the percentage is doubled if quarry did not try to hide
tracks.  Tracks may be followed that are up to 5 + rank days old.
   Bounty Hunters may recognize an ambush at 4 X PC + (4 X Rank)   Bounty Hunters can also shadow their
quarry without being detected.  They excel at this ability in urban environments with the following percentage: 2 X
AG + (8 X Rank) - quarry’s PC.    In a wilderness environment quarry may add five to the chance to detecting
being shadowed.  Bounty Hunter may successfully shadow quarry assuming there are sufficient shelters or
obstacles to conceal the Bounty Hunter’s efforts.  In urban environments Bounty Hunters may close within 200
feet - 15 feet per rank.  In wilderness environments they may close within 500 feet - 40 feet per rank.  Bounty
Hunters are harder to detect when they ambush and subtract 6% per rank to being detected, and may set up an
ambush within 75 feet - 5 feet per rank.   Bounty Hunters add their rank in damage to the first pulse of attack
from ambush, with melee or ranged weapons.  This bonus applies only to the first pulse of combat after the
ambush has been sprung.
Bounty Hunter may spend 1000 experience points to be trained by an assassin to master the use of poisons.
They will also have to pay an addition 50 silver pennies per rank as “hush” money, but may now gain information
from a local assassins guild

   Bounty Hunters must pay 500 + (100 x Rank) silver pennies per kingdom to obtain licenses from the local
authority, these licenses and permits must be renewed yearly.