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Rank 1: Entering the dance, Blade-dancers may expend 1 FT to increase their IV by 2. They may expend as much FT equal to their rank and the benefits last for the duration of the combat. At rank 5 this ability adds 3 to IV per fatigue point expended.
Rank 3: Dance of the battle, Blade-dancer may move up to half their TMR even if they are currently engaged. If they win initiative they may move without being hit by their current opponent and may chose to engage a new one. Another roll for IV must be done. Blade dancer may also expend 1 FT to increase their parrying roll by 2 per FT expended. Benefits will last while facing that particular set of opponents.
Rank 4: Additional strike with primary weapon.
Rank 5: Dance of evasion, Dodge thrown weapons: 3 X AG +5% per rank after 5, this ability is used after a hit has been scored on the acrobat. Dodge missile weapons 3 X AG +3% per rank after 5. The blade-dancer may make one strike if he or she wins IV and then withdraw up to ½ TMR. At rank 8 they may withdraw full TMR.
Rank 7: Dance of fury, blade dancer may move full TMR and attack with no penalties for charging with a non-pole weapon. They may also pass through melee zones of opponents and not be engaged. If they won initiative while fighting an opponent and then moved they may surprise an opponent who fails to roll under 3 X PC. Surprised opponents may not attack the blade dancer this pulse.
Rank 8: Fatal parry: If the blade-dancer successfully parries an opponent with a riposte the base chance for an endurance is tripled. Additional strike with primary weapon.
Rank 9: Dance of restoration, a blade dancer may magically heal him or herself by passing for a pulse in combat. The blade-dance is healed of 2 D10 damage.
Rank 10: Dance of death, the blade-dancer expends 2 FT to increase his or her base chance of an endurance and grievous. Their base chance of an endurance is equal to 50% of their base chance and the base chance of a grievous is equal to 25% of their base chance. This ability lasts for one pulse.
Bladedancers must spend 200 + 100 x Rank per year to purchase training equipment and rent a place to practice their dance.
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