VALCO
Valcos are a race of deerlike humanoids similar to
beastmen but less feral in appearance. They tend to be
nomads and vagabonds wandering from place to place
looking for opportunities to make money or fame. They
willing offer their services as mercenaries, guards and
soldiers. Valcos tend toward a life as simple warriors and
fighters.  They are light of build, very clean and fastidious
They tend to respect those that can hold their own in a
battle. Many others find valcos to be somewhat barbaric,
hot tempered, and simplistic. They view magic with either
awe or contempt. Valcos wear armor and weapons like any
other race.  Valco tend to live about 75 years.

1. Valcos may take one weapon at ½ the required
experience points.
2. Ranger at ½ the required experience points when they
specialize in plains.
3. Valcos are very hardy and can eat just about anything,
although they prefer plants over meat. Valcos can go for
up to three days without eating or drinking.
4. May use their horns to gore an opponent in close
combat, they may also be used to charge an opponent.
50% +2 damage.
5. The goat like legs of a valco give them sure footing in
small areas. All agility rolls involving ledges or tight spaces
are rolled one factor higher.
6. Valcos make two rolls on the bogey table.

Valcos:
AG + 2 MA -5 WP +2 EN -2 FT +2 PC=10 NA=4
Valcos have a nomadic culture and inhabit the greats plains of Arenas. They are a prosperous race that has faced
many difficulties. They do not have a drive to change their culture and become more sedentary, but those that
desire more tend to become adventurers. In the north valcos are often at odds with northerners and wolfen who
have been known to hunt and eat them. In the south they tend to face the same predation from kalrathi. For the
most part they get along well with elves, dovers, and dwarves. While they hold no animosity toward frey, hobbits and
gnomes, they tend to see them as weaker races. The cultures of valcos and orcs rarely overlap, but when they do
they tend to be bloody confrontations as the tribal nature of each tends to make diplomacy an afterthought. They
hate hill giants and will often form hunting groups to drive them from their region or to simply exterminate them. Hill
giants find valcos to be delicious. The don't come into contact with the other races on a regular enough basis to
form any universal opinions about them. For the most part valcos have the attitudes typical of a warrior culture and
share many similarities with northern humans and orcs cultures. They don't suffer from the same back stabbing and
coups that often plague orc society.