SILVER
Silvers are thin humanoids, just over five feet in height. Their flesh and organs are
Silvers do not eat normal food, but instead dine on raw metals. They do not need water
to survive, but instead must imbibe oil. They have long tapered heads on thin necks,
and delicately fingered hands and feet on long slender limbs. Silvers have no ribcage,
and their torsos are long, lithe and snakelike, Silvers have seven fingers on their
hands and three long toes in front of their feet with a spur protruding backwards from
their heel. Silvers have unusual faces, with two long tapered oval eyes placed vertically
in their face. Their mouths are also vertical, but without visible lips or teeth. They
possess no visible ears although they can hear quite well, as their entire body
functions to receive sound waves. Silvers do not possess noses, but have vents on the
top of their heads with which they breathe and expel waste in the form of gas.  When
injured their blood looks like bright mercury.
Silvers do not have genders; they are hermaphrodites. The sexual organs are not
located externally, but within pockets located within their mouths. Kissing is a form or
mating to silvers, and they see the kissing of other races as rude and offensive.
Silvers are talented mages and tend to view other races as less gifted. They do realize
they need other races in order to prosper, but they tend to see them as inferior
partners. Most other races are either intrigued by the oddities of the silvers, or find
their attitude insulting. Some races ignore the haughty attitude of silver because they
are capable mages and usually talented in other ways.  Silvers are very long lived and
can reach and age of up to 1000 years old.

1. Silvers may take one hafted or pole weapon at ½ the required experience points.
2. Silver are immune to electrical and acid attacks.
3. Silver must eat 10 silver pennies a day in order to maintain their health as well as
drink a pint of oil. 10 copper pieces may be eaten, but it weakens the silver to where it
possess 5 less PS until it eats silver. Gold acts like alcohol,  2 pieces  equaling a stiff
drink. True silver increases a silver’s EN by 1 for each true silver ingested and the
effects last 24 hours.   They may increase their EN by 50% if they devour true silver
pieces.
4. Silver’s malleable bodies ½ damage from class B & C weapons. The damage is
halved after it penetrates their armor.
5. Silvers will not wear metallic armor, but will wear leather or enchancer rings to
augment their defense.
6. Silver may not be healers, and normal healing does not work on them.
7. Spells that repair or strengthen metal act as healing spells for silvers. The exact
effects need to be determined by the GM.
8. Silvers receive alchemist at ½ the required experience points.
9. Silvers add 10% to any spells that are electrical in form as well as doubling their
over all effects in terms of range, duration or damage.

Silvers:
PS -4 MD-2 AG +2 MA+5 WP +5 EN +1 FT +4 PC=14 NA=6 MR+20