KALRATHI
Kalrathi are a race of felines that tend to inhabit tropical and temperate
climates.  The vast majority of Kalrathi look like medium sized lynx headed
culture.   Less known are the two members of the Kalrathi family that bear
similar markings to leopards and cheetahs.  The leopards are known for their
stealth and strength while the cheetahs are known for their speed.   The two
leading castes in the Kalrathi look like lions and tigers.   These two subspecies
are in a constant state of struggle for the leadership of the Kalrathi
Confederation.
Kalrathi speak of their empire, which no longer exist except in their minds.  The
remnants of this empire are what is commonly called the Confederation.   The
Confederation is a union of the various Kalrathian tribes; each tribe has a
warlord that elects an emperor.  In the past the emperor was a hereditary
position, but civil wars have decimated the royal houses leaving the warlords to
elect an emperor.  This position is occupied until death, (often times
assassination) when the warlords meet again to elect a new emperor.  Sages
have a difficulty determining what sort of actual power the Emperor wields, and
the few Kalrathi questioned have not offered any new information.
Kalrathi seem to view the entire world in terms of order and rank.   The first
thing a Kalrathi tries to discern is its relative position in a group.   Within their
society all Kalrathi defer to the Leonine & Tiger as the two dominate caste, then
the leopard, and then the cheetah and lastly the lynx.   Lynx Kalrathi found
traveling have often rebelled against this rigid system and seek freedom from
the domineering higher castes.  Leopard Kalrathi often adventure as a means
of spying out the enemies of their tribes.  They are interested in knowing the
strengths and weaknesses of other races as a means a preparing for eventual
combat & conquest.  Cheetah Kalrathi are not very inclined to adventure, but
are sought after as invaluable scouts and spies by other races. Leonine and
Tiger Kalrathi have the least reason to adventure since they occupy the
positions of leadership, but those found adventuring often do so because of
dangers within the tribe or exile after their house has been defeated in a civil
war.   Perhaps the most fortunate thing about the Kalrathi is that most of their
conflict is with the other tribes as they vie for the leadership of their
Confederation.
Kalrathi are a proud race and look down on personal weakness.  Kalrathi tend
to view all other races as inferior and unworthy of respect.  They have learned
not to underestimate humans and their ability to adapt and change quickly,
even if they see their human society as chaotic and reckless.  They look down
on elves as frail and cowardly because of their use of the bow, and have come
into conflict in some of the southern jungles.  Kalrathi see orcs as cowardly
opponents, but seem to show some admiration for hobgoblins and greater orcs.
 Kalrathi admire the strength of dwarves and the refined weaponry of dwarves,
but are not impressed by their stature or the fact that they live in the ground
like worms.  Kalrathi see hobbits and gnomes as small, weak and pathetic.  
They admire giants for their strength but think they are dumb and stupid.  
Kalrathi rarely encounter avians, aquarians or elders so there is little
information about attitudes towards those races.  Kalrathi have special respect
for shapechangers and will gladly welcome them once they have proved their
metal

1. Use one weapon at ½ the required exp. Any weapon other than a ranged weapon.
2. Stealth at ½ the required exp.
3. Night vision identical to Wolfen.
4. Superb Hearing: Acts as limited Clairvoyance allowing the Kalrathi to listen to any conversation where he can see
the target.  Must roll under 5 X PC to focus hearing.
5. Leap twice the distance of a human.
6. May fall 4X as far as Normal to make safe landing.
7. Claw: All Kalrathi have natural claws which allow their hands to do +2 with PS of 15 as well as classify as a class B
weapon.
8. Lynx Kalrathi receive Ranger at ½ the required exp when they specialize in Jungles.
9. Cheetah Kalrathi receive Spy at ½ the required exp.
10. Cheetah Kalrathi may expend 2 FT to double their TMR per pulse.  They will also add +5 on IV while using this
talent.
11. Leopard Kalrathi receive Assassin at ½ the required exp.
12. Tiger Kalrathi receive one additional weapon at ½ the required exp.
13. Lion Kalrathi receive Military Scientist at ½ the required exp.
14. Kalrathi make one roll on the bogie table.

Lynx:
PS +2 MD+2 AG+3 MA-3 EN+1 FT+2 PC=12 NA=2
Cheetah:
PS -1 MD+2 AG+4 MA+4 EN-2 FT -2 PC=12 NA=2 TMR +2
Leopard:
PS+3 MD+2 AG+2 MA-3 WP+4 EN+2 FT+3 TMR+1 PC=12 NA=3
Tiger:
PS +6 MD+2 AG+2 MA-2 WP+2 EN+4 FT+5 TMR+1 PC=13 NA=3
Lion:
PS +4 MD+2 AG+2 MA-2 WP+4 EN+4 FT+5 TMR+1 PC=13 NA=3