HALF ORC
Half orcs are the children of orcs and humans.  Most often they are the result of
rapes that occurred between orcs and humans.  Orcs are not capable of
breeding with the other races, and so there are no other hybrids.  Half orcs are
generally despised by humans society and seen as unwelcome outcasts.  Orcs
too often view half orcs as weak and inferior.  Their rough and demanding lives
make half orcs that survive to maturity very tough and determined.  Half orcs
often have a fatalistic view of life and expect death to literality be around the
corner.  This fatalistic view often causes them to live for the moment and fight
with even greater intensity.  Half orcs do have one thing that makes them
desirable as comrades; they have an intense loyalty to those who would treat
them with respect.  Orcs are not liked by many of the races but are fairly
common where orcs and humans dwell in nearby communities or kingdoms.  In
spite of the challenges they face half orcs are able to survive and prosper as
mercenaries, body guards and as intermediaries between orc and human
communities.  Greater Orcs do not breed with lesser races and are something
of an oddity in society that thrives on violence and destruction.  Sages have
never heard or encountered children of greater orc heritage.Half orcs some
combine the best features of their parents with less of the limitations.  Half orcs
live about 70 years.

l. Half orcs see in the dark with infra-vision at 75 feet.  This vision allows them to
see heat signatures of living beings and geo-thermal signatures from other heat
sources. They cannot read or see fine details with this sight, but it allows +15%
to tracking any being with a heat signature.
2. Half orc kindred are immune to most diseases (3 X EN to resist) and can
resist natural poisons by rolling under 3 X EN.
3. Half orcs may choose one sub-skill that cost 1000 exp or less.
4. Half orcs may opt to begin with 1 rank in assassin, berserker or fist of
retribution.
5. Half orc kindred may use one weapon at ½ the required exp. cost, but gain a
5% bonus to strike and +1 to damage when using their fist, rock or one handed
hafted weapons.
6. Half orcs make two rolls on the bogey table.

Half orcs:
PS+1 MA -2 WP+2 EN+2 PC=10 NA=2.
Half hobgoblins:
PS+3 AG-1 WP+2 EN+2 FT +2 PC=11 NA=3 MR+10 TMR+1.