ELF
Elves are slightly shorter than most humans and tend to be of lighter physical build than humans.  Elves tend to live in
secluded woods or villages separated from human civilizations.  The two exceptions to this are Sea elves and Drow.  
Sea elves dwell together with humans in costal cities, or may even control ports of their own.  Drow tend to live deep
under the earth and have the least contact with humans or any surface dwellers for that matter.  Wood elves dwell in
woods that are frequently traveled by humans and others and will often trade with them.  High elves and Grey tend to
be more secluded than wood elves and usually dwell in larger forests that are further away from outside contact.  All of
the elves are noted for being great archers.  All elves with the exception of the Drow tend to find dwarves pushy and
slightly arrogant.  They also find gnomes to be somewhat annoying and intrusive since they tend to share wooded
areas.  Elves dislike orcs and will usually fight them with little provocation.  They avoid most giants, but occasionally
delight in working with Stone or Cloud giants.  Elves tend to have good relations and may even have alliances with
avians that dwell in the area.  Sea elves have strong ties with aquarians and often act as liaisons between them and
other races.  Drow hate and despise their cousins who live above the ground and will attack them with no provocation.  
Drow hate dwarves and will also attack them on sight.  The only race that Drow will work with are orcs and evil humans
that dwell near them, and then it is only a matter of time till the Drow think about acquiring new slaves to work their
mines.  The other races have had little contact with the Drow but it is assumed by most sages that the Drow hate them
just as much as the other surface dwellers.  All elves tend to live about 1000 years.


1. All elves except the Drow see as a human does on a cloudy day, 150 feet under an open sky, 75 feet elsewhere, in
the dark.  Drow see 600 feet underground, and 300 feet under an open sky, but they can see only 75 feet in daylight
with a -20% to ranged combat.
2. Wood, High & Grey elves receive Ranger at ½ the acquired exp. cost.
3. Sea elves receive Navigator at ½ the required exp. cost.
4. Drow receive Bounty Hunter at ½ the required exp. cost.
5. Wood, Sea, High & Grey receive Courtesan at ½ the required exp. cost.
6. Wood, Sea, High & Grey receive Healer at ¾ the required exp. cost.
7. Drow receive Beastmaster at ½ the required exp. cost.
8. All elves receive a bow weapon at ½ the required exp. cost.
9. Drow receive one other weapon of their choosing at ½ the required exp. cost.  
10. All elves possess the talent of witchsight at PC+5% per rank.  This ability allows them to see magically hidden
opponents. Elves may achieve rank in this talent at the cost of 200 exp. per rank.  They may achieve rank 20 in this
talent.
11. All elves are immune to the effect of the lesser undead.  Drow are immune to the life draining effects of Night
Guants, Wights and Wraiths.
12. Sea elves receive swimming skill at 1/2 the required exp. cost.
13. Wood elves receive stealth at 1/2 the required exp. cost.
14. Sea and Wood elves do automatic grievous when they achieve rank 8 in their bows and roll under half the
required percentage needed to score a hit on an opponent. High elves do automatic grievous when the roll under ¾
their required percentage needed to hit an opponent.  Grey elves and the Drow do grievous whenever they hit the
opponent.  High, Grey and Drow still need to achieve rank 8 before they receive this archery bonus.  This ability works
against opponents who are under eight feet in height, otherwise all elves must roll and endurance or less to
automatically grievous larger foes.   If they succeed in qualifying for a grievous then roll both dice together                    
   and add the number to determine the grievous damage from the Grievous Chart.   
15. Elves receive one roll on the bogey table.

Wood & Sea Elves:
PS-3 AG+3 MA +2 WP+2 EN-1 FT+2 PC=10 MR+5 TMR +l +15% to Stealth.        
High & Grey Elves:
PS -1 AG+2 MA+3 WP+2   FT+2 PC=11 MR+5 TMR +l +10% to Stealth.
Drow:
PS-2 AG+3 MA+2 WP+2 EN-l FT+1 PC=12 MR+10 TMR +l. +15% Stealth.
Elves are an ancient people of Arenas who tend to favor the seclusion of the woods or the vastness of the open seas.  
Wood & Sea elves are the most common of the elven races and will be most frequently encountered.   Wood elves have
established great kingdoms in some of the larger forest in Arenas.  They are naturally at home in the woods and travel
with ease in wooded surroundings.   Sea elves are the merchants and sailors of Arenas and  dwell in many coastal towns
with humans. For them life is the sea, and they are found on land usually preparing for another voyage.  High Elves often
dwell in the same areas as their sylvan kin, but tend to build more obvious gathering places or outpost.  Grey elves are
the most secretive of their kin and tend to live in isolated communities hidden deep within their woods.   The Drow are the
dark elves that have fled the upper world to dwell deep with the interior of Arenas.  They are evil and fearsome
opponents and bear no love for their fairer kin or any that dwell within the light of the sun.  The Drow have a hatred for all
races that dwell on the surface and have a deep hatred for the dwarves with whom they have waged many long and
bloody wars.  Little is know of the culture, but sages suspect that it is one of sacrifice, suffering and constant battle that
so often seems to be the case of any who dwell in the realms below.