ASHERAKE
Asherakes are large, winged, tiger like humanoids.
They stand about seven feet tall, are cover with thick
fur and have wings that spread out in 10 feet in either
direction. The origin of the asherake is unclear, but
they are believed to have originated from another
plane.  Asherakes are commonly encountered in
wastelands, ruins and mountainous areas. They find
buildings, tunnel and caves a bit confining and prefer
only short trips to areas that will not accommodate
their height or ability to fly. They are sharp, cruel,
and strong. The foundation of their culture is the
principle that all other races are inferior and
subservient to them. Asherakes are slavers and see
most races only in the light of their usefulness for
serving them. Individual Asherakes may not hold the
same attitude as the race, but few ever overcome
their contempt for inferior races. Proven competency
and power will grudgingly gain an Asherakes
acceptance, but never its admiration. Foes that were
particular challenging become part of the helm that
an asherake commonly wears into battle, and any
asherake is skill at crafting a skull into a helm or as
part of a helm. Many Asherakes turn to the
gladiatorial arena, where they are quite feared as
opponents. Asherakes live about 100 years.
1. Asherakes see as a human does on a partially sunny day.   They may see 400 under an open sky, and 200
underground.
2. Claw: All Asherakes have natural claws which allow their hands to do +2 with PS of 15 as well as classify as a
class B weapon.
3. Heighten Sense of Smell:  In closed areas there is a 5 X PC chance that an Asherake can identify creatures that
have frequented the area. They can also tell if these creatures are within 300 ft range.
4. Asherakes are immune (3 X EN) to most diseases.
5. Asherakes receive Military Scientist at ½ the required exp. cost.
6. Asherakes kindred may use one weapon at ½ the required exp. cost, but gain a 10% bonus to strike and +1 to
damage when using any two handed weapon.
7. Asherakes are not fast fliers but they are very strong, their flying TMR is the same as ground TMR, but they can
carry as much flying as walking with no speed reduction.
8. Immune to fright table but not spell of fear.
9. Asherakes make one on the bogey table.  

Asherake:
PS+4 AG+2 EN+3 MA -3 PC=12 NA=4 MR+10 TMR +2