COLLEGE OF WHITE MAGICS
                                            Special Knowledge Spells

1.  Spell of Stable health (S-1)
RANGE: 50 feet + 20 per rank
DURATION: 5 hours + 1 per rank
EXPERIENCE MULTIPLE: 400
BASE CHANCE: 40%
RESIST: May not be resisted
EFFECTS: The spell allows the Servitor to temporarily delay the effects of poison, disease and bleeding on a subject for the duration of
the spell.  It does not cure the individual but merely stops the poison, disease or bleeding from advancing and worsening the health of
an individual.  Once the spell expires, the effect continue again.

2. Flame of faith (S-2)
RANGE: 30 foot radius +1 foot per rank (50 foot total)
DURATION: 2 pulses per rank
EXPERIENCE MULTIPLE: 300
BASE CHANCE: 25%
RESIST: May not be resisted.
EFFECTS: This spell creates a magical flame that envelops the weapon of the servitor.   The area within the radius is illuminated as if by
sunlight and those allied to the servitor will also be healed 3 FT per pulse for the duration of the spell.  The weapon does no additional
damage because of the spell.  

3. Spell of Last look (S-3)

RANGE: must be looking into the eyes or skull sockets of the deceased.
DURATION: Immediate (during Pulse)
EXPERIENCE MULTIPLE: 250
BASE CHANCE: 40%
RESIST: May not be resisted.
EFFECTS: This spell allows the servitor to recall the last minute +1 minute per rank of the life of the individual.  The final moments are
compressed into one pulse per minute of life viewed.

4. Spell of Removing Paralysis (S-4)
RANGE: 20 feet + 10 per additional feet
DURATION: immediate
EXPERIENCE MULTIPLE: 500
BASE CHANCE: 30%
RESIST: May not be resisted
EFFECTS: This spell causes removes the effects of paralysis from either magic, poison or an effect from a creature.

5. Spell of Divine Smiting (S-5)
RANGE: 15 feet + 15 additional/Rank
DURATION: immediate
EXPERIENCE MULTIPLE: 350
BASE CHANCE: 35%
RESIST: May be resisted
EFFECTS: The servitor is able to cast a spell that inflicts damage upon a select target or targets.  The spell does D +1 per rank to a
single target or may be made to affect an area of 2 hexes for ½ damage to each target, or 3 hexes for 1/3 damage to each target.  The
GM may specify if the spell has any special qualities given by the Master of the servitor. (Fire, cold, electric, etc.)  

6. Spell of Banishment (S-6)

RANGE: 50 feet + 10 per rank
DURATION:  immediate
EXPERIENCE MULTIPLE: 450
BASE CHANCE: 20%
RESIST: May be resisted
EFFECTS: This spell is the bane of demons and other planar creatures.  If they fail to resist they are banished to their home plane.  If the
succeed they suffer no ill effects.

7. Spell of True form (S-7)
RANGE: 20 feet + 20 per rank
DURATION: immediate
EXPERIENCE MULTIPLE: 500
BASE CHANCE: 25%
RESIST: May not be resisted.
EFFECTS: This spell forces any shape changed creature to assume its true form for one hour and it may not change back to it formerly
assumed form for 24 hours.

8. Spell of Divine sight (S-8)
RANGE: self or adjacent characters
DURATION: 30 minutes + 1 per rank (Half for the non-caster)
EXPERIENCE MULTIPLE: 400
BASE CHANCE: 40%
EFFECTS: You see things more clearly.  The servitor is able to see through normal & magical darkness, notices magically hidden doors
or objects, can see invisible objects, recognized creatures or items that are changed in their true form.  

9. Spell of Divine relocation (S-9)
RANGE: self
DURATION: immediate
EXPERIENCE MULTIPLE: 300
RESIST: May not be resisted
BASE CHANCE: 30%
EFFECTS: This spell assists the servitor in locating a missing person.  The spell does not give you any hints as to the conditions of the
person or their area of location, it merely reveals a location on the map or in another plane to the caster of this spell.  The caster sees a
image of the place and the common name associated with it.   Some times it requires the aid of a sage to find places that may not be
well known to the servitor.

10. Dispel Evil Effects (S-10)

RANGE: 15 feet + 5 additional/Rank
DURATION: immediate
EXPERIENCE MULTIPLE: 600
BASE CHANCE: 10%
RESIST: May not be resisted.
EFFECTS: The Servitor is able to dispel the effects of spells cast by demons or undead.   This spell does not allow the caster to dispel
spell
s the affecting the demon or undead, but rather to terminate spells they may have cast on others.

11. Ignore Undead (S-10)
RANGE: 15 feet + 5 additional/Rank
DURATION: 30 minutes + 30 per rank
EXPERIENCE MULTIPLE: 500
BASE CHANCE: 25%
RESIST: May not be resisted.
EFFECTS: The Servitor is able to ignore the natural effects of the undead.  They can not be poisoned by a ghoul or son of kyuss, have
their life drained away by an spectre, wraith, wight or night gaunt, they are immune to the chill touch of a lich and cannot be bitten by a
vampire or hypnotized by it.  They can still be hurt by magic and combat, just not the special abilities of the undead.

The GM may decide to impart spells from other colleges that the Master possesses.  It is normally assumed that such spells will
vary in some way from the spells natural statistics.  


Special Knowledge Rituals


Ritual of Summoning Divine Assistance (R-1)
This ritual allows a servitor to summon a number of different divine assistants.  They come to help the summoner, not slave away or be
the servant of the summoner.   Depending on how the caster acts and his current status with his god, goddess, titan or other divine
power will determine the degree and nature of help the summoned person is willing to provide.  The base chance for the ritual is 50%
+2% per rank.  The experience point multiple for the ritual is 400 per rank.  It is subject to the following modifiers for summoning various
types of aid:
No modifier for a Valor,  -10% for a Per or Sundar, -20% for a Deva, -30% for a Planetar, -40% for a Solar.   It is only possible to summon
one of the above at a time and the master may never be summon though intervention is possible.  Backfiring has no ill effects, but the
ritual can only be done once in a 24 hour period and it takes 4 hours to perform.