| SORCERIES OF THE MIND ~ SHAPER |
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| Special Knowledge Spells 1. Spell of Food & Water Creation (S-1) RANGE: 10 feet DURATION: immediate EXPERIENCE MULTIPLE: 200 BASE CHANCE: 40% EFFECTS: This ability allows the shaper to create food & water for one meal for one person per rank. The food will go bad in 24 hours, but the water will remain. The food must be cast upon a table or clean surface, and the water in a container. 2. Spell of Psi-bolt (S-2) RANGE: 30 feet + 30 additional per Rank DURATION: immediate EXPERIENCE MULTIPLE: 250 BASE CHANCE: 45% RESIST: May be resisted. EFFECTS: The spell gives the shaper the ability to fire a bolt of psionic energy at a target within range. The bolt does D -2 +1 per rank of the caster. 3. Spell of Multi-bolts (S-3) RANGE: 30 feet + 30 additional per Rank DURATION: immediate EXPERIENCE MULTIPLE: 500 BASE CHANCE: 20% RESIST: May be resisted. EFFECTS: This spell creates 1 psionic bolt for every 2 ranks of the spell and may be cast at multiple targets. The bolt does D -2 +1 per rank of the shaper. The bolts may also be targeted at one target for multiple hits. 4. Spell of Dismissing ectoplasm (S-4) RANGE: 50 feet +10 feet per range. AREA: 30 foot radius burst DURATION: immediate EXPERIENCE MULTIPLE: 450 BASE CHANCE: 15% RESIST: May not be resisted. EFFECTS: The shaper is the able to dismiss cocoons, walls, constructs and items made by members of this college. Cocoons, walls & items are dismissed without any resistance; constructs may roll under their MR. 5. Spell of Fabrication (S-5) RANGE: 20 feet DURATION: permanent EXPERIENCE MULTIPLE: 300 BASE CHANCE: 30% EFFECTS: The shaper can convert material of one sort into a product that is of the same material. Thus, you could fabricate a wooden bridge from a clump of trees, a rope from a patch of hemp, clothing from wool or cotton. If the shaper tries to shape minerals and metals they must roll under 5 X PC. The shaper may shape up to one cubic yard per rank, or one foot of one mineral or metal 6. Spell of Ectoplasmic Armor (S-6) RANGE: 10 feet DURATION: 1 hour or until the armor has absorbed maximum damage before disappearing. EXPERIENCE MULTIPLE: 450 BASE CHANCE: 35% RESIST: May not be resisted. EFFECTS: The shaper is able to place a layer of ectoplasmic armor on himself or another that absorbs physical damage. It does not absorb magical damage, but functions more like an additional layer of armor. This armor will absorb 20 points of damage +5 per rank before it sustains enough damage to disintegrate it. The savant must determine before each combat pulse how much damage the barrier will absorb, 100%, 50% or 0% of an attack. The player must make this clear to the GM otherwise the GM will go with the most recently stated and remember percentage. Only a 100% absorption will stop a grievous or endurance hit from doing damage. 7. Spell of Flaming Shroud (S-7) RANGE: 50 feet + 10 per rank DURATION: immediate EXPERIENCE MULTIPLE: 500 BASE CHANCE: 30% RESIST: May be resisted. EFFECTS: This spell surrounds the target in ectoplasm that bursts into intense fire. The target will take D +3 per rank of the spell, half if the target resist. Protection from magical fire will protect the target from this spell. 6. Multi-form Bolt (S-6) RANGE: 20 feet + 20 per rank DURATION: immediate EXPERIENCE MULTIPLE: 400 BASE CHANCE: 20% RESIST: May be resisted. EFFECTS: This spell allows the shaper to choose the type of attack that he wishes the bolt to take. The shaper must designate if the spell is fire, ice, electrical, or acidic. The bolt does D -2 damage +1 per rank. 7. Spell of Ectoplasmic Form(S-7) RANGE: Self DURATION: 5 minutes + 2 additional/Rank EXPERIENCE MULTIPLE: 500 BASE CHANCE: 20% RESIST: May be resisted. EFFECTS: The spell gives the shaper the ability to take on the matter of ectoplasm which confers benefits and some drawbacks. For the duration of the spell your protection becomes 12 and you take ½ damage from class B weapons and 0 from C. Class A weapons do normal damage. You may move at half you of TMR and are immune to poisons while in this form. You may punch while in ectoplasmic form, but not use weapons. Your EN, FT & stats with fist remain the same. You can stretch your arms or legs up to 4 hexes away. All of your equipment, weapons and armor are absorbed by this new form and do not appear on the blob like person you have become. This form allows you to move through the smallest openings & cracks, not unlike the water form in the ritual of transformation. While in this form any other spells benefiting you are ignored. 8. Spell of True Creation (S-8) RANGE: 40 feet DURATION: 1 day +1 per rank, permanent at rank 20 EXPERIENCE MULTIPLE: 800 BASE CHANCE: 10% RESIST: May be resisted. EFFECTS: The shaper is able to create items made of stone or metal. He or she may make up to 1 cubic foot of stone or metal ans may shape it accordingly. With this spell the shaper may make armor as strong as amadite with this spell. One suit of chain takes 2 cubic feet, one suit of plate takes 3 cubic feet. Magic weapons may be made that do +10% and +3 damage and may be enchanted with fire, cold, electrical or acid. Magical weapons are not permanent and will last for only 12 hours no matter what rank. 8. Spell of Plasmic carpeting (S-8) RANGE: 40 feet DURATION: 1 day EXPERIENCE MULTIPLE: 400 BASE CHANCE: 30% RESIST: May be resisted. EFFECTS: The shaper is able to summon a magical carpet made of ectoplasm. The carpet may carry one person +1 per every 3 ranks at the rate of 30 TMR per pulse. The carpet must be grappled when moving at top speed or the riders will fall off of it. 9. Spell of Glue (S-9) RANGE: 10 feet + 10 per rank DURATION: 10 minutes + 1 per rank EXPERIENCE MULTIPLE: 300 BASE CHANCE: 35% RESIST: May not be resisted. EFFECTS: The shaper is able to coat the ground with a layer of glue covering 1 hex and an additional hex for every 5 ranks. Anyone stepping in these hexes must roll under 2 X PS or be held fast., if success they move at 1/4 movement rate for the next two pulses while the glue wears off. The shaper may also glue a rope, ladder rung , weapon handle and so on. If cast on an item held in hand the item has the resistance of the person touching it. There are no special knowledge rituals for this college. |
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