| SORCERIES OF THE MIND ~ NOMAD |
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| Special Knowledge Spells 1. Dimension slide (S-1) RANGE: 50 feet + 5feet for every 2 ranks DURATION: immediate EXPERIENCE MULTIPLE: 200 BASE CHANCE: 50% EFFECTS: This spell allows the nomad to move to any spot he or she can see as long as it is within range and there are no solid objects blocking your access to the spot. There must be no obstacles between the current location and the desired location of the nomad. Large crowds, a simple curtain and other solid object prevent this spell from working. This spell works if you plan on descending from a higher location, but does not allow you to ascend to a higher location. 2. Spell of Evacuation (S-2) RANGE: 50 feet DURATION: immediate EXPERIENCE MULTIPLE: 300 BASE CHANCE: 30% EFFECTS: The nomad is able to quickly teleport out of an area and return to the portal. The spell cannot be used if there is no portal constructed and others can be evacuated only if the posses a ring (cost 5 TG) made by the nomad. The nomad may not evacuate more than 1 other person +1 per every 4 ranks. Targets of the evacuate spell must be within range and possess a ring in order to benefit from this spell. This spell may be quick cast if the nomad spends 6 FT to cast the spell, of course they can do it normally if they reach rank 20 in this spell. This spell only works if the nomad and friends are on the plane where the portal exists. 3. Point of return spell (S-3) RANGE: see effects below DURATION: immediate EXPERIENCE MULTIPLE: 300 BASE CHANCE: 40% EFFECTS: This spell allows a nomad and others to return to the point of an evacuation if they cast this spell within 2 hours + 1 per every two ranks of the spell. 4. Spell Dimension Door (S-4) RANGE: 200 feet +20 per rank DURATION: immediate EXPERIENCE MULTIPLE: 300 BASE CHANCE: 50% EFFECTS: This ability allows the psionicist to create a door in space that opens in one location and closes in another location. The psionicist can use the door with no side effects but others must roll under 3 X WP or they will come out of the door disoriented and stunned and must roll for stun recovery. The door is 6 by 6 and the dimensions may be changed by 1 foot per rank. The door may have any orientation that the nomad desires. The spot of the door can be visualized by the nomad and he will arrive there as long as there is nothing solid in the space other wise the spell fails although FT will still be spent. The psionicist may carry up to 500 pounds of non- living matter, or 250 of living matter through the “door”. Just a note, a person coming through a dimension door may not attack that pulse, but may still surprise targets if they fail to notice the point of arrival. 5. Spell of teleportation (S-5) RANGE: 200 feet +50 per rank until rank 5, then 1 mile per rank is added. DURATION: 2 pulses + 1 per 2 ranks EXPERIENCE MULTIPLE: 400 RESIST: May be resisted BASE CHANCE: 30% EFFECTS: This ability allows the nomad to instantly teleport him or herself to a known or visible location. The teleportation is instantaneous and allows the nomad to move or function as normal as the beginning of a pulse. The spell does not function the first pulse it is cast, but may used at any time it is still enduring. The spell may only be used once and then dissipates. The nomad or person teleporting can carry 50 pounds of weight +50 per rank in the spell. The location teleported to must be familiar to the nomad, and must have been visited by him, seen from a distance or mapped out by using the ritual of mapping. If cast forcibly against another they may resist it normally. 6. Spell of teleport object (S-6) RANGE: 50 feet +10 per rank DURATION: immediate EXPERIENCE MULTIPLE: 300 RESIST: May be resisted BASE CHANCE: 40% EFFECTS: This ability allows the nomad to teleport an item to a different location or his or her home portal. The item must weigh 3 pounds of less + 1 per rank. Normal items have no resistant, hand held or items on a person have a resistance of 20%, magical items have a resistance of 35% or higher as determined by the GM. If the nomad wishes to teleport the item to his or her hand, the base chance is reduced by 10%. Some items can be protected from teleportation by means of a dimensional anchor. 7. Spell of dimensional anchor (S-7) RANGE: 10 feet + 10 per rank DURATION: 4 hours +1 per rank EXPERIENCE MULTIPLE: 400 RESIST: May be resisted BASE CHANCE: 40% EFFECTS: This spell prevents an item or person from teleporting or being teleported while under the protection of this spell. If cast against an unwilling target they may attempt to resist it normally. 8. Spell of diversion (S-8) RANGE: 100 foot radius (centered on nomad) + 10 feet per rank DURATION: 4 hours +1 per rank EXPERIENCE MULTIPLE: 500 RESIST: May be resisted BASE CHANCE: 20% EFFECTS: This spell alters the path of a teleportation that takes places and it now directed to a location chosen by the nomad. The person attempting the teleport may resist in which case it will just seem as if the teleport failed for some “unknown” reason. 9. Spell of phase door (S-9) RANGE: touch DURATION: 2 uses + 1 per every other rank EXPERIENCE MULTIPLE: 300 RESIST: May be resisted BASE CHANCE: 40% EFFECTS: This spell allows the nomad to move through wooden, plaster or stone walls. The “door” is 5 feet wide by 8 feet high and is 2 feet deep. The depth of the door is increased by 2 feet per rank. One other person designated by the nomad can traverse the door but it counts as an additional use of the door. The phase door is accessible only to the nomad and the other person designated by the nomad. Both of them can see its faint outline; it is otherwise invisible to others. Witchsight would allow one to see the door. 10. Spell of Planar jaunt (S-10) RANGE: 5 feet + 5 feet per rank DURATION: immediate EXPERIENCE MULTIPLE: 500 RESIST: May be resisted BASE CHANCE: 30% EFFECTS: This spell is similar to the ritual listed below, but the nomad does no have control over the destination. A plane of reality is chosen and the nomad and companions are teleported there, they will not arrive in midst of other creatures or in a deadly environment, but such creatures or hazards may be nearby. They can also use this spell to travel back home from another dimension, but again the location will be randomly chosen by the GM. 11. Spell of dismissal (S-11) RANGE: 50 feet + 20 per rank DURATION: immediate EXPERIENCE MULTIPLE: 500 RESIST: May be resisted BASE CHANCE: 30% EFFECTS: Dismisses a planar creature to its home plane and is barred from planar travel for one month. 12. Call cohort (S-12) RANGE: adjacent DURATION: immediate EXPERIENCE MULTIPLE: 400 RESIST: May be resisted BASE CHANCE: 40% EFFECTS: Instantly teleports one pre-designated person to the nomad’s side. The spell must be cast over the cohort and that person will be the person called forth until a new person has the spell cast over them. Special Knowledge Rituals 1. Ritual of Planar Travel (R-1) The nomad must use a constructed portal to pick any place known to him by personal travel, study or detailed mapping provided by a sage. The base chance of success is 50% +2% per rank. (+2% for every rank of the portal) and takes 1 hour per person traveling. Some areas of planes are warded against planar travel so it is pointless to attempt travel there. The characters that travel through the portal have an unconscious link with the portal and may retreat to home if they do so within 1 hour + 1 per every two ranks in the ritual. This ritual has an experience point multiple of 750. |
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