THE COLLEGE OF ILLUSIONS
       The College of Illusions is concerned with the creation of stimuli and the manipulation of matter designed to fool the senses of an
observer so that he will accept the existence of what is in fact nonexistent.

Talents

Witchsight (T-1)
The Adept has a Base Chance equal to his Perception (+ 5 per Rank achieved with this talent) of seeing objects which are normally
invisible or which have been rendered invisible by magical means. The Adept also possesses the night-vision of an Elf. The Experience
Multiple for this Talent is 200.

Projected Image (T-2)
The Adept can, by remaining stationary and concentrating for the duration of the talent's workings, project an image of himself standing
within 15 feet (+ 15 additional feet per Rank) of his actual position. While he continues to concentrate, the illusion of himself will remain
and his actual person will be invisible. Once he breaks his concentration, he will become visible and the illusion will fade. It takes about
10 seconds minus 1 second per Rank for the image to form and the Adept to become invisible. The Experience Multiple for this Talent is
150.
                                                General Knowledge Spell

1. Flash of Light Spell (G-1)
RANGE: 15 feet + 15 additional/Rank
DURATION: Immediate (during Pulse)
EXPERIENCE MULTIPLE: 75
BASE CHANCE: 20%
RESIST: May only be passively resisted.
EFFECTS: Unlike other spells of this College, this spell is no illusion at all. Instead, the Adept expends 2 Fatigue Points (in addition to the
other Fatigue Point costs for the spell) to create a blinding flash of light. All entities who are facing the Adept when the spell is loosed
must either resist or be blinded for 20 seconds. Blinded characters have their Base Chance of Striking reduced by 50 and they may move
at half their normal Tactical Movement Rate. The Adept is unaffected by the spell since it emanates from his own body.

2. Spell of Ghost sounds (G-2)
RANGE: 25 feet +5 per rank
DURATION: 1 minute +1 per rank
EXPERIENCE MULTIPLE: 200
BASE CHANCE: 40%
EFFECTS: The illusionist allows the character to create sound that rises, recedes, approaches, or remains in a fixed place.  The
illusionist may choose what type of sound the spell creates when casting the spell and cannot there after change its basic character.  The
sound created may be equal to 2 people talking per rank.  Thus talking, singing, shouting and walking or running sounds may be created.
 A lions roar is equal to noise from 16 persons.

3. Shadow-shape Spell (G-3)
RANGE: 20 feet +10 per rank
DURATION: 10 minutes +5 per rank
EXPERIENCE MULTIPLE: 200
BASE CHANCE: 40%
RESIST: May not be resisted.
EFFECTS: The illusionist may alter the size & shape of one shadow by 1/10 or 10 times its actual size.

4. Spell of Blurring {G-4)
RANGE: Self
DURATION: 30 minutes +30 per rank
EXPERIENCE MULTIPLE: 300
BASE CHANCE: 20%
RESIST: May not be resisted.
EFFECTS: This spell allows the illusionist to blur the area around him or herself so that they add +2 per rank to their defense.

5. Spell of Puff & gone (G-5)

RANGE:  10 feet
DURATION: 6 pulses
EXPERIENCE MULTIPLE: 200
BASE CHANCE: 40%
RESIST: May be resisted.
EFFECTS: The illusionist or its target disappears in s puff of smoke, in reality the target may move away invisible for the duration of the
spell as long as they do not attack.  It will appear as if the target teleported away.  Target must move with stealth to avoid being heard if
the room is silent.

6. Spell of Masking aura (G-6)

RANGE: 30 feet + 15 additional/Rank
DURATION: 1 hour + 1 per rank.
EXPERIENCE MULTIPLE: 300
BASE CHANCE: 40%
RESIST: May be resisted.
EFFECTS: The illusionist is able to make his or her aura appear good or evil and any questions asked by an aura reader will be
misleading.

7. Spell of Magic Mouth (G-7)
RANGE: 5 feet + 5 per rank
DURATION: Permanent until activated
EXPERIENCE MULTIPLE: 250
BASE CHANCE: 45%
RESIST: May not be resisted.
EFFECTS: The illusionist creates a magic mouth that may be activated on the specific design of the caster.  The message delivered by
the mouth must be 20 words or less.   The mouth can be set to activate and deliver its speech upon the trigger of either visual or audible
sources.  The mouth in no way interacts with the trigger; it merely delivers its speech.  Magic mouth can be cast upon anything, but if cast
upon a thing with a mouth, like a painting, statue or even an animal it will appear to be talking.

8. Spell of Dancing Lights (G-8)
RANGE: 50 feet + 15 additional/Rank
DURATION: 1 minute +1 per rank
EXPERIENCE MULTIPLE: 100
BASE CHANCE: 40%.
RESIST: If characters viewing the lights roll under MR they will recognize something unusual about the lights.
EFFECTS: The illusionist can create up to four lights that appear to look like lanterns or torches walking in the distance.  Alternatively the
illusionist may create the glowing form of a person that could be mistaken for undead or a ghost.

9. Single Sense Illusion (G-9)

RANGE: 15 feet + 15 additional/Rank
AREA: 1 hex per rank may be effected
DURATION: Concentration/maximum of 10 minutes + 10 additional/Rank, effects linger for 1 minute per rank
EXPERIENCE MULTIPLE: 200
BASE CHANCE: 30%
RESIST: May be resisted
EFFECTS: This spell creates an illusion which can be visual, auditory or olfactory, but the how it works depends on the concentration of
the illusionist.  Effects will linger for 1 minute per rank afterwards. However, if it touches another entity or object or is touched by another
entity or object, it will immediately fade.  Unlike programmed illusions this one depends upon the active involvement of the caster.

10. Phantom Fragrance Spell (G-10)
RANGE: 5 feet + 5 per rank
DURATION: 30 minutes + 30 per rank
EXPERIENCE MULTIPLE: 250
BASE CHANCE: 40%.
RESIST: If characters resists they overcome smell and no longer believe in it.
EFFECTS: The target of this spell is unaware, unless told by the illusionist, that this spell is effecting them. Instead it effects anyone with
whom the target comes into contact.  The spell has many uses, for instance, it can create an alluring perfume which can add +15% to
reaction rolls with the opposite sex, or it can mask the normal smell of a person or creature, it could be used to make food smell burnt or
rotten, or a person could be made to have such hideous body odor that those nearby who fail their MR roll feel nauseated and will vomit
and -5 from their IV and 10% on all base chances.  The smell on the target has a range of 5 feet +5 feet at ranks 10 & 20.

11. Illusory Script Spell (G-11)
RANGE: Must write a note
DURATION: Until read by the intended target
EXPERIENCE MULTIPLE: 350
BASE CHANCE: 30%.
RESIST: If an unintended target reads the script they must resist or promptly forget about the note.
EFFECTS: The illusionist is able to write a note that only his intended target(s) may read.  The note appears to be written in an unknown
language to anyone who manages to read and make their resistance roll.  The note may be sent to 1 person +1 every four ranks.

12. Toy of distraction Spell (G-12)
RANGE: Must be cast on a simple hand held toy
DURATION: 10 minutes +1 per rank
EXPERIENCE MULTIPLE: 200
BASE CHANCE: 40%.
RESIST: May be resisted.
EFFECTS: This spell allows an illusionist to enchant a simple toy such as a doll or ball with a memorizing quality.  If picked up the target
must roll under MR or will become fascinated with the toy and will only let it go for 10 seconds at a time, if not given the toy back it will
become hostile.  While playing with the toy the target will ignore surrounding area and intrusion unless they are directed in a hostile
manner at it.  The duration of the memorizing begin the moment the toy is handled by someone other than the illusionist.

General Knowledge Rituals


1. Ritual of Illusory Fog (Q-1)
The Adept can, by spending one hour in the performance of this ritual, create the illusion of fog or mist in an area within 30 feet + 30
additional feet per Rank of the Adept. The fog or mist will last so long as the Adept concentrates on maintaining it and will linger for 30
minutes per rank. The ritual has a Base Chance of 50% (+ 5 per Rank) and an Experience Multiple of 50.


Special Knowledge