THE COLLEGE OF ENSORCELMENTS & ENCHANTMENTS
                                                   Special Knowledge Spells

1. Ventriloquism Spell (S-1)
RANGE: 90 feet
DURATION: 5 minutes + 3 additional/Rank
EXPERIENCE MULTIPLE: 100
BASE CHANCE: 60%
RESIST: May not be resisted
EFFECTS: The spell allows the Adept to project his voice and alter it so that it sounds like any other voice the Adept has heard. The voice
may be projected so that it appears to be emanating from anywhere within the radius of the spell.

2. Bolt of Energy Spell (S-2)

RANGE: 15 feet + 15 additional/Rank
DURATION: Immediate (during Pulse)
EXPERIENCE MULTIPLE: 200
BASE CHANCE: 50%
RESIST: May only be passively resisted.
EFFECTS: The Adept may cast a bolt of energy at a target and will, as a result, inflict [D - 5] + 1 per Rank damage on the first person or
object through which the bolt passes.

3. Spell of Opening (S-3)

RANGE: 15 feet + 15 feet for every 2 or fraction of 2 Ranks
DURATION: Immediate (during Pulse)
EXPERIENCE MULTIPLE: 150
BASE CHANCE: 30%
RESIST: May not be resisted.
EFFECTS: Instantly opens locks, bolts, and doors, including those locked by the Mage Lock Spell (S-6).

4. Spell of Enchanting Weapons (S-4)
RANGE: 5 feet + 5 additional/Rank
DURATION: 20 seconds x [D - 5] x Rank (1, if unranked)
EXPERIENCE MULTIPLE: 250
BASE CHANCE: 30%
RESIST: May not be resisted
EFFECTS: Increases the Base Chance to hit with the weapon over which it is cast by 1 + an additional 1 per Rank and increases the
damage done by the weapon by 1 for every 3 or fraction of 3 Ranks.

5. Web of Entanglement Spell (S-5)
RANGE: 15 feet + 15 additional/Rank
DURATION: Concentration / maximum: 15 minutes + 15 minutes per Rank
EXPERIENCE MULTIPLE: 150
BASE CHANCE: 35%
EFFECTS: This spell works similarly to the Web of Fire Spell (S-4, p.50) of the College of Fire Magics except that it allows the Adept to
project a sticky web instead of a web of fire from his fingertips. Any objects or individuals immediately between the caster and the target of
the spell (along the flight path of the web) will be struck by the web and ensnared. The web can ensnare a number of human-sized
targets equal to the Rank of the spell. Ensnared characters may not move, and can only take actions in every other pulse. In order to free
himself from the web, each ensnared character's player must roll his character's Physical Strength or less on D100 or successfully cut
the web. The web is cut whenever any Strike against it with a weapon that is rated for type B damage results in 10 or more Damage
Points to the web. Once any character cuts the web, all characters cease to be ensnared by it.

6. Mage Lock Spell (S-6)

RANGE: 15 feet + 15 additional/Rank
DURATION: 1 hour + 1 additional/Rank (until dispelled at Rank 20)
EXPERIENCE MULTIPLE: 150
BASE CHANCE: 30%
RESIST: May not be resisted.
EFFECTS: The spell may be cast over any portal (door, window, etc.) that can normally be opened or closed. It effectively locks the portal
with an unpickable lock. The portal may still be forced open by brute strength. The Physical Strength(s) of all characters attempting to
force a portal locked in this manner are added together and multiplied by the Difficulty Factor of the task. The Difficulty Factor is always a
function of the Rank of the spell:

Rank        Difficulty Factor
1-5                        3
6-10                      2
11-20                  1.5

7. Spell of Enhancing Enchantment (S-7)
RANGE: 15 feet + 15 additional/Rank
DURATION: 10 seconds + 5 additional/Rank
EXPERIENCE MULTIPLE: 300
BASE CHANCE: 25%
RESIST: May only be passively resisted.
EFFECTS: The Rank of this spell is added to one characteristic of any spell being cast within range unless the caster of the subject spell
successfully resists. Only range, duration, base chance, or (where appropriate) damage may be affected by this spell.

8. Spell of Levitation (S-8)
RANGE: 15 feet + 15 additional/Rank
DURATION: 10 minutes x [D - 5] x Rank ( x 1, if unranked)
EXPERIENCE MULTIPLE: 125
BASE CHANCE: 25%
RESIST: May be actively & passively resisted.
EFFECTS: Causes the target of the spell to rise into the air 15 feet + 1 additional foot per Rank at the rate of 2 feet every 10 seconds. The
spell is limited to vertical movement and will in no way propel the target horizontally.

9. Spell of Enchanting Armor (S-9)
RANGE: 15 feet + 15 additional/Rank
DURATION: 30 minutes + 30 additional/Rank
EXPERIENCE MULTIPLE: 200
BASE CHANCE: 20%
RESIST: May not be resisted.
EFFECTS: Subtracts 2 per Rank from the Strike Chance of any character attempting to hit the target with a physical weapon. At Rank 11
and above it also permits the character's armor to absorb 1 additional point of damage. This spell may be cast on one target only and the
target must be armored.

10. Wizard's Eye Spell (S-10)
RANGE: 15 feet + 15 additional/Rank
DURATION: 1 minute + 1 additional/Rank.
EXPERIENCE MULTIPLE: 200
BASE CHANCE: 20%
RESIST: May not be resisted.
EFFECTS: The Adept creates an invisible, intangible eye which he can move about within a radius equal to the spell's range. The eye
originates in the same spot as the Adept and operates as would any normal eye except that it is not attached to the Adept physically.

11. Spell of Slowness (S-11)
RANGE: 15 feet + 15 additional/Rank
DURATION: 10 seconds x [D - 5] x Rank (x 1, if unranked)
EXPERIENCE MULTIPLE: 300
BASE CHANCE: 20%
EFFECTS: The spell affects 1 target plus 1 additional target per 2 or fraction of 2 Ranks. All entities subject to this spell have their running,
crawling, flying, or swimming speed halved and have the time it takes them to do anything on the Tactical Display doubled (e.g., they
could only attack once every two Pulses).

12. Spell of Quickness (S-12)

RANGE: 15 feet + 15 additional/Rank
DURATION: 10 seconds x [D - 5] x Rank ( x 1, if unranked)
EXPERIENCE MULTIPLE: 300
BASE CHANCE: 20%
EFFECTS: The spell affects 1 target plus 1 additional target per 3 or fraction of 3 Ranks. The target's TMR is doubled, his Initiative Value
is increased by 10, and he can perform Actions twice as fast.

13. Befuddle Spell (S-13)
RANGE: 10 feet + 10 additional/Rank
DURATION: 5 seconds x [D - 5] x Rank
EXPERIENCE MULTIPLE: 300
BASE CHANCE: 25%
EFFECTS: The spell affects 1 target plus 1 additional target per 3 or fraction of 3 Ranks. The target's base chance is reduced by 20%, IV
is decreased by 10 and takes an additional pulse to prepare spells and may drop weapon if they miss and fail to roll under 3 X MD.

14. Spell of Static Veil (S-14)
RANGE: Self +5 feet radius per rank
DURATION: 1 minute + 1 per rank
EXPERIENCE MULTIPLE: 300
BASE CHANCE: 35%
EFFECTS: This spell allows the caster to place a veil of him or herself that blocks scrying or other forms of watching someone from a
distance.  Remote items that allow a mage to see at a distance will also be incapable of seeing those under the veil.

15. Spell of Inattentiveness (S-15)
RANGE: 10 feet + 20 per rank
DURATION: 1 minute + 1 per rank
EXPERIENCE MULTIPLE: 200
BASE CHANCE: 40%
EFFECTS: This spell makes the target inattentive to things like pick-pocketing and people moving in the area behind the target.  Rolls that
require PC to alert the target function 50% less than normal.

16. Mind fog Spell (S-16)
RANGE: 50 feet + 10 per rank
DURATION: 30 minutes + 30 per rank
EXPERIENCE MULTIPLE: 350
BASE CHANCE: 45%
EFFECTS: This spell keeps the target from remembering details of an event.  Anything involving numbers, time or place will be obscured
to the target.  They will be unable to relay how many, when or where something occurred while under this spell.

17. Spell of Anathema (S-17)
RANGE:  25 ft. + 5 ft. / 2 ranks
DURATION: 1 day / rank
EXPERIENCE MULTIPLE: 600
BASE CHANCE: 25%
EFFECTS: One specific action, spoken by you, becomes the most repulsive, vile and disgusting concept to the subject. He will not
perform the action. If he observes others performing the action, he flees from them in disgust. If the action is something the subject likes
to do or something he needs to do, he or she may roll under 3 X WP to try and do the action. You may also specify a method of atonement
should the subject perform the action. The method of atonement must be something the subject would not want to do. Should the subject
find that he has performed the repulsive action he will perform the method of atonement if he can. The method of atonement cannot be
something the subject would normally consider more vile than the anathema.

18. Spell of Berserk (S-18)

RANGE:  100 ft. + 10 ft. per rank
TARGET: One creature per rank, no two of which can be more than 30ft. apart.
DURATION: 1 pulse per rank
EXPERIENCE MULTIPLE: 500
BASE CHANCE: 30%
EFFECTS: Each affected creature become berserk, immediately attacking the creature nearest to it, friend or foe. Each creature will
concentrate its attacks on the same opponent until it is dead, dying or stunned.  At that point the subject will attack the nearest creature,
friend or foe. Mages will use their spells intelligently, concentrating their attacks on their current opponent. They will also use area of effect
spells without regard for who, other than themselves, might be in the area of effect.

18. Spell of Forgotten Knowledge (S-19)
RANGE:  100 ft. + 10 ft. per rank
DURATION: 30 minutes per rank
EXPERIENCE MULTIPLE: 400
BASE CHANCE: 15%
EFFECTS: The victim of this spell will forget current training and experience and will function at a lower rank in that skill or ability for the
duration of the spell.  Each time the victim tries to use an ability or spell he or she must roll under 2 X WP to use the skill at its proper
rank, otherwise the skill can only be used as if it were rank 1 and the spells at ½ of their actual rank.

Special Knowledge Rituals
There are no Special Knowledge Rituals of the College of Ensorcelments and Enchantments.