ASPECT & OTHER ATTRIBUTES
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Aspects are the particular signs that a character is born under. Although a person's aspect does not greatly effect his
life it can make the difference between success and failure in some instances. Seasonal aspected characters add 5%
to all their percentages during their season of birth. They add 10% to all their percentages an hour before and after
high noon and midnight. These bonuses are applied negatively during the opposite season in which the character was
born. Solar aspected characters add 5% during the day in any season, and add 10% one hour before and after high
noon. At night the modifiers are applied negatively. Lunar aspected characters apply their bonuses in a opposite
manner. Death aspected characters receive a 10% bonus to percentages anytime a human or semi-human dies within
50 feet of them. This duration last for one minute and are not applied in a cumulative manner.
01-20: Winter 21-40: Spring 41-60: Summer 61-80: Autumn
81-87: Solar 88-95: Lunar 96-100: Death.
OTHER CHARACTER GENERATION ATTRIBUTES
AGILITY IS . . . TMR IS 3 OR 4 2 5 TO 8 3 9 TO 12 4 13 TO 17 5 18 TO 21 6 22 TO 25 7 26 TO 27 8 28 TO 30 9 30 OR HIGHER 10
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OTHER CHARACTER GENERATION ATTRIBUTES
ENDURANCE IS . . . FATIGUE IS 3 TO 4 16 5 TO 7 17 8 TO 10 18 11 TO 13 19 14 TO 16 20 17 TO 19 21 20 TO 22 22 23 TO 25 23 26 OR HIGHER 24
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Unless stated otherwise a character’s
Perception value is 9.
To determine a character’s physical
beauty roll 4D5 +3.
To determine the handedness of a
character roll on following chart: Roll two
dice designating one d10 and the other d5
D10 > D5: Right handed D5 > D10: Left
handed D5 = D10: Ambidextrous